Auro: A Monster-Bumping Adventure is a turn based, randomly generated tactical game that does a lot of new things. Also: it's all about BUMPING monsters into the water. Watch the trailer!
It's also super super replayable. I daresay, it's probably one of the most replayable single player games ever made. This is because it's SUPER deep, but also because it has its own expandable dynamic difficulty system, that's a lot like an ELO ladder system, but offline and single player. The mode in question is called PLAY MODE, and here's how it works:
You play a placement match, and it places you (just like League of Legends or something!) Then, you start playing games. When you win enough games, you go up in rank, and the game gets harder. Losing games a lot makes you go down in rank, and the game gets easier.
Overall, this means that the game is constantly trying to bring you to a 50% win ratio - which sounds like a no-brainer when it comes to multiplayer games, but have you ever even heard of that being the case in a single player game? I haven't, really.
Here's some screenshots!
Zam!
Bam!
Wham!
If you're interested in checking the game out, you can get it NOW on Google Play. Soon, it will be out on iOS (here's the story on that:
http://www.dinofarmgames.com/auros-releasing-today-on-android/).
Google Play Link:
https://play.google.com/store/apps/details?id=air.DinofarmAuroThanks. And I'll be here to chat about the game if anyone has questions or comments or anything.
PS: hey hey TIGForums! I've actually been around here for awhile. My name is Keith Burgun, and I'm the lead designer of 100 Rogues. We just finally released our game Auro, which we had been working on for nearly four years. Actually check it out, here's a super-old thread from 2011:
http://forums.tigsource.com/index.php?topic=22846.msg682421#msg682421It's so old, that I hope mods don't mind if I make a new one; I know some forums have rules about bumping 3-year-old threads. If it's a problem, feel free to combine them, or whatever you think is best.