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TIGSource ForumsPlayerGeneralAny other old school Half-Life modders transition to indie developer?
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oddjob
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« on: September 23, 2014, 10:55:57 PM »

I got my start with a Q2 mod but really cut my teeth making Action Half-Life.  I was just wondering if there were any other modders out there that have made the jump to indie dev.  I took a long break to raise a family and work my day job but decided to start up development again now that things have changed so drastically and there are so many opportunities nowadays that didn't exist 10 years age.  Just curious to find out if there's others with similar experiences. 
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battlerager
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« Reply #1 on: September 24, 2014, 12:53:08 AM »

Oh hey, you worked on that! Cool stuff. Takes me back!

I think the team that made the "The Specialists" worked on Standalone indie projects afterwards.

Also, I'm not sure if this counts, but some mods got turned into standalone games, so that counts as Indie Dev, right?
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rj
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« Reply #2 on: September 24, 2014, 02:33:34 AM »

idk if half life 2 counts but there are...quite a few games that have been released that used to be half life 2 mods

the stanley parable is a pretty high-profile one
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oddjob
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« Reply #3 on: September 24, 2014, 06:48:07 AM »

Yeah, I was lead designer on Action Half-Life.  The game we are working on now has it's roots in AHL.  Glad to see there's still some name recognition. Smiley  I'll have to dig around and see what the Specialist guys are up to. Back in the day there was a bit of a rivalry between AHL and the Specialist and even the Opera.  But I look back now and it's just kind of flattering that people liked our core ideas so much that they wanted to build their own games off it with their own ideas which is what the mod scene was all about.   

The HL mod scene was where the most creative and innovative game design was happening at the time.  I think as new distribution channels opened up like Steam, and game engines became accessible the mod scene has morphed into the indie scene.  At least that's what it looks like to me having taken some years off game development.  Now it's the indie scene that has the majority of the creative and innovative design. It's really great to see. 
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Boreal
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« Reply #4 on: September 24, 2014, 08:17:57 AM »

I actually started myself with Super Mario World ROM hacking, because I had tried to use Game Maker and was never able to program the features that SMW already had.

When my programming skills surpassed the limitations of Lunar Magic, I went back to making my own games and haven't really stopped.
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« Reply #5 on: September 24, 2014, 11:28:44 AM »

I was the lead on Firearms|Source as well as did modeling, level design and animation scripting. Also worked on Jungle Mist for goldsource, which was a late mod done by a large portion of the original firearms halflife team.

Been mapping since doom and got more into it around the time quake came out. I still identify with that community the best Smiley
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Mittens
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« Reply #6 on: September 26, 2014, 05:50:36 AM »

my indie game Kingdoms Rise is based on my half-life 2 mod Kingdoms Collide which is based on my half-life mod by the same name
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erebusman
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« Reply #7 on: September 26, 2014, 12:44:33 PM »

I got my start on DOOM/DOOM2 then moved up to Quake modding.  I made the Shotgun Messiah model for Action Quake 2.   I then later was the Art Team Lead for HL Nightwatch. Eventually I made my own graphics pack and level for TF2 called SPACEBASE (replaced everything but the player models and weapons). 

Now I just do it all and make my own games :D
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Infernohawke Entertainment
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« Reply #8 on: September 27, 2014, 02:08:51 PM »

I've done some Doom/Heretic/Hexen crap in the past, but haven't touched it for almost a decade.  I guess I count.  Maybe.
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NongBenz
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« Reply #9 on: October 02, 2014, 07:01:36 PM »

Oh man, I've got to say thanks for all the memories. I grew up on HL multiplayer and the maps, and gameplay in AHL was my favorite. The taunts were hilarious and man the gun mods, bleeding, stunts, the bullet-time in the SP stuff - you could see the influence AHL had for the nxt generation of games.

Glad to see you back in game dev, and keep in touch, would love to see what you make. Post a devlog please :D
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oddjob
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« Reply #10 on: October 07, 2014, 03:58:55 AM »

Thanks!  And your welcome.   Grin I have to say, I look back now and I'm humbled and amazed at the influence AHL had.  I did start a dev blog here: http://forums.tigsource.com/index.php?topic=43533.msg1065671  I had a crazy 60hr week at my day job so I hadn't posted anything in a week but that's changing today! It's definitely a relative of AHL's so I'll be interested to hear what you think.   
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