Full width of tile in screen-space in pixels. Screen-left corner to opposing screen-right corner.
ah ok
@nazghul, while in edit mode hit "u" to unwrap, for the default cube, use cube projection to lay out your uv's - or mark the seams to get it to unwrap the way you want using the other options. (you can also manually tweak your uv's in the image editor after)
So right your UV islands will appear in the image editor panel when your object is in edit mode. there's a plus sign along the toolbar that'll let you create a new texture that you can paint on, or you can hit "image > open image".
It'll then show on your model in the 3d view if you have the view set to texture (view can be set by the dropdown box next to the "modes" dropdown box in the taskbar of 3d view).
That's good you can now view your object with the texture applied buuutt
then you need to set the object's material texture to that image inorder to get it to render correctly. So in the properties panel, hit the texture tab(it's the red checkerboard), in the "type:" dropdown box set it to "image or movie". then scroll to mapping, and change "coordinates:" to 'UV'
you'll probably want to look through the rest of material and texture tabs before rendering.