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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)(Jon Blow) Ideas about a new programming language for games
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Boreal
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« Reply #20 on: November 04, 2014, 03:57:15 PM »

Princessa, what OS are you on?  On anything POSIX it works fine because GCC uses pthreads but MinGW hasn't officially supported them through Win32 (it tries to use pthreads even on NT).
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InfiniteStateMachine
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« Reply #21 on: November 04, 2014, 04:19:44 PM »

but on win32 you could just use msvc which supports them.
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Sik
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« Reply #22 on: November 04, 2014, 06:49:42 PM »

And as far as I know MinGW-w64 has its own version of POSIX functions (somebody correct me if I'm wrong). Really, vanilla MinGW has been long dead and nobody should be using it anymore, SDL2 won't even work on it properly (because of the thread support, for the record - MinGW-w64 doesn't show this issue).
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oahda
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« Reply #23 on: November 05, 2014, 06:40:57 AM »

Princessa, what OS are you on?  On anything POSIX it works fine because GCC uses pthreads but MinGW hasn't officially supported them through Win32 (it tries to use pthreads even on NT).
Aw, that sucks. I'm on OS X at the moment (using LLVM rather than GCC tho) but I've been using MinGW in the past too. But my game has a couple of years left probably so I'm hoping everyone will be up to date before I get too far. Not actually using std::thread in this project yet tho.

Looking at what others have said here tho I guess I might just have to get a Windows installation and use VS or something and have it work fine tho. Woop.
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« Reply #24 on: November 08, 2014, 12:29:26 PM »

I saw that one! He seems like a very smart guy
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