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KennEH!
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« Reply #15 on: January 17, 2009, 05:46:24 PM » |
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As long as the buttons are different.
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Madness takes its toll please have exact change.
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William Broom
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« Reply #16 on: January 17, 2009, 10:02:58 PM » |
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I don't really like the flags that hang on the player's sprite. They just look, I dunno, goofy. Palette swaps would have issues too, especially with Quote.
I'm also pretty skeptical about 8-player battles. Unless the map was massive, these battles would probably end up as huge clusterfucks with very little strategy involved. I'm pretty sure no fighting game has ever pulled off more than 4 players in a battle. There are some that have tried but they all turned out pretty badly. I think Smash Bros. has kept its 4-player limit as a design choice rather than a technical limitation.
It's worth trying it at least once. But I suspect that once you get over the novelty of having 8 players at once, it won't be particularly enjoyable.
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Clemens
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« Reply #17 on: January 18, 2009, 05:43:54 AM » |
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I don't really like the flags that hang on the player's sprite. They just look, I dunno, goofy. Palette swaps would have issues too, especially with Quote.
It would only be for double characters, which will be rare enough, so I still think it's a pretty good solution. But I guessin this case a color blend could do ok too... I'm also pretty skeptical about 8-player battles. Unless the map was massive, these battles would probably end up as huge clusterfucks with very little strategy involved. I'm pretty sure no fighting game has ever pulled off more than 4 players in a battle. There are some that have tried but they all turned out pretty badly. I think Smash Bros. has kept its 4-player limit as a design choice rather than a technical limitation.
It's worth trying it at least once. But I suspect that once you get over the novelty of having 8 players at once, it won't be particularly enjoyable.
Yeah, also it'd be a pain to test it, because a) you have to get eight people together to play it and b) you have to have six controllers and one keybopard or four controllers and two keyboards. Howevery I could imagine it enjoyable jsut because of the complete chaos that will rule the game. I think I could get a lot of fun out of that, but maybe that's just me. Rationally, we probably should consider cutting it down to six players? 
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godsavant
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« Reply #18 on: January 18, 2009, 10:08:28 AM » |
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I'd say stick with four players. As with most games, any match w/ more than five participants will involve more dying than anything else. You can't really focus your attacks on any one enemy, since the small stages mean that someone will backstab you within a few seconds. What usually ends up happening is five or six people scrambling aimlessly around the stage, punching and shooting at random in the hopes of dealing more lucky hits than they recieve.
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mokesmoe
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« Reply #19 on: January 18, 2009, 06:14:08 PM » |
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I think Smash Bros. has kept its 4-player limit as a design choice rather than a technical limitation.
This is very true. In melee and brawl, you could fight the big groups of enemys with 5 cpus at a time. This means 6 max in melee and 7 in brawl (because of co-op) By using cheats you could play these battles with all Ice climbers without lag. The game could handle it, and even had it programed in, so nintendo must of chosen not to have it in the game.
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Soulliard
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« Reply #20 on: January 18, 2009, 06:44:54 PM » |
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I'm thinking 4 normal characters, 2 AI-only slots, and one 'character' reserved for environmental hazards, and one 'character' reserved for attacks that harm everyone.
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Bremze
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« Reply #21 on: January 19, 2009, 01:42:04 PM » |
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To add to the game modes, i'd like to see a choise between smash brother ring out only, the setup thats used now and stamina only mode where the maps loop or something.
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William Broom
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« Reply #22 on: January 19, 2009, 05:56:36 PM » |
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Eh, I dunno about that. I think we need to be careful about what modes and options we offer and whether they really add anything to the game. Ring-out mode would probably play almost the same, since you still have to wear down your opponent's health to have a good chance of KO-ing them. And it might create balance issues.
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Soulliard
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« Reply #23 on: January 19, 2009, 06:00:46 PM » |
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I think it's a good addition. It'd be easy to add, too.
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Clemens
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« Reply #24 on: January 20, 2009, 01:16:31 PM » |
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So, it seems I'm the only one who's not really understanding the meaning of those last posts, but I guess I'm also the only one here who has never played Smash Bros.  Please be patient with me, stupid questions ahead! I'm thinking 4 normal characters, 2 AI-only slots, and one 'character' reserved for environmental hazards, and one 'character' reserved for attacks that harm everyone.
What is the difference between environmental hazards and hazards that harm everyone? And how does that translate to a 'character'? Like one of each maximum in a stage? ... stamina only mode where the maps loop or something.
What do you mean by Stamina Only Mode? Playing through looping stages as long as you can? Who wins then? The one who throws the controller first?  i'd like to see a choise between smash brother ring out only, the setup thats used now...
Ring-out mode would probably play almost the same, since you still have to wear down your opponent's health to have a good chance of KO-ing them. And it might create balance issues.
So Ring-out is NOT the setup currently used? What is it then? 
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narasu
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« Reply #25 on: January 20, 2009, 01:20:09 PM » |
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What do you mean by Stamina Only Mode? Playing through looping stages as long as you can? Who wins then? The one who throws the controller first?  It probably just means that you won't die by falling off the stage, meaning that it is purely about punching one another's brains out.
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Soulliard
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« Reply #26 on: January 20, 2009, 01:37:47 PM » |
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What is the difference between environmental hazards and hazards that harm everyone? And how does that translate to a 'character'? Like one of each maximum in a stage? Heh, I'm being a little overly technical here. Every time a character is hit with an attack, they are briefly immune to the attacker. This prevents a character from being damage twice by the same sword slash, among other things. There are currently 8 different slots for 'characters' that another character can be immune to. Environmental hazards would be stage-related, such as the Bonesaw bombs. Attacks that harm everyone are character-related, such as Liero's chiquita bomb. These two categories could probably be combined into one, though. So Ring-out is NOT the setup currently used? What is it then? Ring-out only. You can't kill a character through damage alone.
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Clemens
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« Reply #27 on: January 21, 2009, 02:12:12 AM » |
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Environmental hazards would be stage-related, such as the Bonesaw bombs. Attacks that harm everyone are character-related, such as Liero's chiquita bomb. These two categories could probably be combined into one, though.
Ah, thanks for the clarification.  I'm thinking 4 normal characters, 2 AI-only slots,...
Does that mean when there are four human players, you still can add two bots to the match? Or will it be four players max per match? You can't kill a character through damage alone.
What? Of course you can. Best example: I play alone, choose two characters, punch one into a corner and kill him as many times it takes until his lives are gone. Match over. Killed by damage alone, no? Sorry if I'm a bit slow, but I want to understand these issues, so I can update the first post. 
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Bremze
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« Reply #28 on: January 21, 2009, 03:45:51 AM » |
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You can't kill a character through damage alone.
What? Of course you can. Best example: I play alone, choose two characters, punch one into a corner and kill him as many times it takes until his lives are gone. Match over. Killed by damage alone, no? Sorry if I'm a bit slow, but I want to understand these issues, so I can update the first post.  See in smash brothers you can't kill a character by damage alone, you have to hit him out of the ring, but that gets easier the more damage is inflicted to him. With stamina mode I meant only emptying the enemies hp bar counts as a kill, though now that I think of it, both current stages are designed without looping in mind, so that wouldn't work. And the current setting is a combination of the two above.
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Clemens
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« Reply #29 on: January 21, 2009, 06:01:04 AM » |
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Ah, I see, but why would stages need to loop for stamina mode? And isn't it basically the same as ring-out mode, only that falling off the stage doesn't count?
If that's the only difference, I'm not sure if it really would make any significant difference in game play...
On another note, any comments on the standard mode? Should it be like last man standing or should the game end as soon as the first player dies?
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