Curious how much people might be paying at full price for a
*highly desired* (for the player)
10-15+ hour, low replay-value (e.g.: Aquaria? some others) game. This probalby applies to some recent/in-dev metroidvania sorts of games too.
Note htere's single-vote enforcement so if you're from the same IP as someone it won't let you vote if they already voted.
http://strawpoll.me/2645447My previous poll (with 62 votes) told me that for that sort of game (without mentioning low replay-value), the "sweet spot" for pricing would be around the middle of 15-20 dollars (in terms of maximizing revenue, though you would be pricing a minority of people out).
Then perhaps you'd go a dollar or so below, since that price is for people that reallllly want the game which might be the minority of people who are potential buyers, idk. I'm open to anyone with more marketing/econ knowledge