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TIGSource ForumsCommunityDevLogsSo Long Earth [RELEASED ON STEAM!]
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Author Topic: So Long Earth [RELEASED ON STEAM!]  (Read 7431 times)
EdFarage
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« on: September 27, 2014, 02:46:35 PM »

Hey the greenlight is out!

We have been Greenlit!
Thanks to everyone who helped Smiley
Release date should be around April - maybe sooner.
I'll then be back to announce its done.


It's released!
Thanks for everyone who helped!



Heres the link to the store:
http://store.steampowered.com/app/448110
« Last Edit: April 22, 2016, 05:47:28 PM by EddCoast » Logged
Jcup
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« Reply #1 on: September 27, 2014, 03:40:02 PM »

I love the look of it and it sounds pretty cool. I love flash for developing games.
I have to say, I think what amuses me the most is the fact that the ship seems to be using a propeller to get through space ha.
Good luck with working on this!
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EdFarage
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« Reply #2 on: September 27, 2014, 03:57:19 PM »

I love the look of it and it sounds pretty cool. I love flash for developing games.
I have to say, I think what amuses me the most is the fact that the ship seems to be using a propeller to get through space ha.
Good luck with working on this!
Thanks a lot Coffee
Yeah, the artist gave us this idea and i thought it was fantastic, i mean, why not?


Also, here's a new video with gameplay footage, in better quality
« Last Edit: December 27, 2014, 05:27:38 PM by Nelphion » Logged
EdFarage
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« Reply #3 on: October 01, 2014, 04:44:42 PM »

Updated with new promo art, man, this is just golden.
Im also busy with mostly technical stuff right now, getting to know a little better about Starling and how it can increase my FPS on Mobile.
Developing in Flash for mobile is hardcore.
« Last Edit: March 27, 2015, 07:02:12 PM by EddCoast » Logged
EdFarage
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« Reply #4 on: October 04, 2014, 06:10:55 AM »

Good news is that i did it! I implemented Starling on my AS3 code and the code went from 20~25 fps to a flipping stable 60fps on my android.
Bad news is that it will now require me to re-do the whole code in this new logic. This will delay the development by a few weeks, but im pretty sure it will pay off in the end.
Will be updating with new art soon!
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ephoete
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« Reply #5 on: October 05, 2014, 06:57:14 AM »

Looks nice, I especially like the quirky graphics.  Smiley
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EdFarage
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« Reply #6 on: November 01, 2014, 03:08:39 PM »

It feels like an eternity, but im back with awesome news, got the stable build working for mobile and recorded a short footage of it

Also heres a song
« Last Edit: December 27, 2014, 05:29:01 PM by Nelphion » Logged
Voltz.Supreme
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« Reply #7 on: November 02, 2014, 02:28:11 AM »

Visually it looks very nice! Gameplay looks a tad dull... With a theme like this you should be able to go wild!

What do people wish they could do if they could be a "typical villain"?

Great start! All the best!
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EdFarage
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« Reply #8 on: November 02, 2014, 04:57:29 AM »

Visually it looks very nice! Gameplay looks a tad dull... With a theme like this you should be able to go wild!

What do people wish they could do if they could be a "typical villain"?

Great start! All the best!
Thanks a lot for your feedback!
Yes, you are more than correct, level design is something we're yet to develop properly on this game. Its a true challenge to use the full potential this theme is giving us, i will make sure to keep that in mind.  Coffee
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« Reply #9 on: November 03, 2014, 03:18:35 PM »

Nice game, man! I really dig the music and the art style. Can't wait to watch more gameplay footage of this bad boy! :-DDD
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EdFarage
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« Reply #10 on: November 05, 2014, 08:09:30 AM »

Nice game, man! I really dig the music and the art style. Can't wait to watch more gameplay footage of this bad boy! :-DDD
Thanks a lot man, we've been working really hard to get this far, i'll make sure to keep this up to date as much as i can.  Coffee
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EdFarage
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« Reply #11 on: November 21, 2014, 01:34:10 PM »

New Planet + New Voice Acting
Will show video with full sound soon enough
http://s27.postimg.org/lp57cuvvn/wheresthatchest.png
« Last Edit: March 27, 2015, 07:02:24 PM by EddCoast » Logged
EdFarage
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« Reply #12 on: November 22, 2014, 10:59:21 AM »

Zoooombiiieeess [¬º-°]¬
http://s4.postimg.org/6ysq4elx9/zombies.png
« Last Edit: March 27, 2015, 07:02:31 PM by EddCoast » Logged
EdFarage
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« Reply #13 on: November 28, 2014, 07:01:39 PM »

Thanks to Victor i am able to show-off some gifs, just testing the item drop-system, seems to be a small bug in the distance there, nothing i can't fix
http://giant.gfycat.com/ImaginativeHomelyFlycatcher.gif
« Last Edit: December 09, 2014, 12:36:56 PM by Nelphion » Logged
EdFarage
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« Reply #14 on: November 29, 2014, 08:41:26 AM »

There, fixed it.

http://giant.gfycat.com/MistyGrimIrukandjijellyfish.gif

Also, cloud platforms working fine  Wizard

http://giant.gfycat.com/GargantuanFlimsyCopperbutterfly.gif
« Last Edit: December 09, 2014, 12:36:45 PM by Nelphion » Logged
EdFarage
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« Reply #15 on: December 28, 2014, 06:38:58 PM »

Well, it's been a while.
We've been through some serious stuff on real life, but now we're back on track.
Heres a gif of a new monster for the crystal planet
http://giant.gfycat.com/BlackandwhiteWarmheartedFruitfly.gif
More to come soon!
« Last Edit: February 07, 2015, 11:26:15 AM by EddCoast » Logged
EdFarage
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« Reply #16 on: January 01, 2015, 03:45:50 AM »

lil teaser for whats to come
https://scontent-b-mia.xx.fbcdn.net/hphotos-xpf1/v/t1.0-9/10384731_752415144842572_1370730951200618114_n.png?oh=2d0cb517843806b047cfebec22bd6828&oe=552FFB9A
« Last Edit: March 27, 2015, 07:02:40 PM by EddCoast » Logged
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« Reply #17 on: January 05, 2015, 04:12:37 AM »

This deserves a bit of more attention. This game is going in a really nice direction, you guys do have a nice theme so make the most of it.

Ever considered adding a bit of transparency to some of those crystals?

Best of luck, keep on dev'ing!
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EdFarage
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« Reply #18 on: January 10, 2015, 01:29:23 PM »

Hey guys, it's been a while.

So we went to a very cool convention victor (the developer of Robotto Western) hosted here in our city, there i had the opportunity to meet a lot of cool people and to show the game as well.
I took the opportunity to find a really good recording software and record a single playthrough and host it on youtube.

You can watch it here if you want:
https://www.youtube.com/watch?v=YgFlahfkjX4&feature=youtu.be

Other than this, we've been developing pretty well our concepts and we closed the 5-biome scheme that we had in mind since the beggining.



We're getting pretty close to the final deal when it comes to get this game straight, now it all boils down to more level design.

This deserves a bit of more attention. This game is going in a really nice direction, you guys do have a nice theme so make the most of it.

Ever considered adding a bit of transparency to some of those crystals?

Best of luck, keep on dev'ing!

We will consider adding transparent crystal blocks, and perhaps make them move-able, we'll see!

Again, thanks a lot for the comments, we really appreciate it and keep em' commin' Smiley
« Last Edit: January 10, 2015, 02:31:21 PM by EddCoast » Logged
Voltz.Supreme
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« Reply #19 on: January 11, 2015, 05:20:51 AM »

Your character needs more "character". I've checked this thread a few times but with such focus on the main character it is absolutely necessary (in my opinion) that he has more personality than just a single expression (even if he is just a "typical villain"). At the moment, there is no attraction to your key asset.
The potential is still there but it needs work.
all the best Smiley
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