Hello everyone
I've just released an Android puzzle game, called Pixel Puzzle. You can install it from
here.
It's free with no IAP. I made
. I followed Pixel Prospector's guide to contact press (sent like 80 mails, got 2 articles on small gaming websites). I tried to polish the game as much as I could and I think art and music are at least decent. I gave the game to some friends long before release, to improve it based on their remarks. So far every people who played the game told me they liked it and had fun with it for at least 2 hours (it takes at least 8 hours to complete it).
And now, I have a fantastic amount of
9 installs So I'd like to know why. I know there are like 1000 games released each day on mobile platforms and that marketing an indie game is pretty hard, but still. Could there be something I missed or did wrong? Or is my game just bad?
Any suggestions or ideas will be very appreciated