Panurge
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« on: September 28, 2014, 06:48:54 AM » |
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I was really pleased with the response to my LD30 entry, The Veiled World (playable here: http://gamejolt.com/games/arcade/the-veiled-world/34777/) so I'm expanding the game's arena mode into a full game. The original arena mode from The Veiled World It will be a gleefully inaccurate gladiatorial combat and management game set in ancient Rome. Expect sweat, blood, muscles, shouting, massive axes, leather mankinis, decapitations, sexual tension and eternal glory... Character customisation options... I've just put a little teaser trailer up here: https://www.youtube.com/watch?v=_iLSi9hJZ08&feature=youtu.bePlayable build of the introduction here (F to fullscreen): https://dl.dropboxusercontent.com/u/91016307/Gladiatorius%20win32.zipAs ever, feedback will be cherished.
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« Last Edit: November 14, 2014, 12:25:32 PM by Panurge »
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Panurge
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« Reply #1 on: September 29, 2014, 11:44:15 AM » |
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The poor frame rate of this gif doesn't really do justice to the gently balletic grace and delicacy of 'berserk mode': Floaty demon things soon to be replaced by proper gladiator opponents.
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« Last Edit: September 29, 2014, 01:05:27 PM by Panurge »
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Julien
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« Reply #2 on: September 30, 2014, 03:35:10 AM » |
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I usually love everything with a bit of screenshake (and use it a lot). But isn't it too much ? :p Or is it the gif the displays the game faster than it actually is ?
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Panurge
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« Reply #3 on: September 30, 2014, 09:50:27 AM » |
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You're absolutely right, that does look like too much screenshake even for the most hardcore of gladiators! In my defense, however, I must say that: A) The gif is terrible and the poor framerate makes things look much worse. I'll do a new one soon. B) I intentionally waited until a heap of enemies were onscreen before activating berserk mode so the amount of kills (and therefore also the frequency and magnitude of shake) in such a short space is not typical. The screenshake setting is actually the same as for the original game ( http://gamejolt.com/games/arcade/the-veiled-world/34777/) and I think it seems about right there. I'm always happy to get more opinions though.
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Panurge
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« Reply #4 on: October 03, 2014, 12:34:23 PM » |
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I'm currently redoing all the relevant animations from The Veiled World. I rushed them for Ludum Dare but now I can go back over them at leisure and pretty them up a bit. I'm also working on something for the player to do in between fights. As well as the usual training and shopping, I'd like the game to have a social aspect and monitor your relationships with the other gladiators in your stable. To this end, I've developed a sort of mini-game which uses the game's core mechanic while remaining 100% historically accurate: TOWEL FIGHTS!
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Panurge
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« Reply #5 on: October 04, 2014, 11:55:46 AM » |
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Panurge
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« Reply #6 on: October 05, 2014, 07:49:44 AM » |
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I'm currently on the scrounge for cod-Roman names. I want them to be kind of goofy but I don't really want to fall back on puns, wordplay or anything overtly comedic (like Monty Python's Biggus Dickus, for example). I'd just like them to sound faintly ridiculous and I'm not bothered if they're real Roman names, Latin words, other words, made-up names, whatever. Just so long as they end with -us because everyone knows that all Roman names end with -us. Some examples so far: Mauritius, Rumpus, Nimbus, Prius, Rhombus, Alumnus, Citrus, Bogus, Hibiscus, Hummus, Wampus, Coitus. I'll be very grateful if anyone can throw some more into the pot - I need as many as I can get for generating random opponents.
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dvoid
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« Reply #7 on: October 06, 2014, 12:35:31 PM » |
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eldog
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« Reply #9 on: October 12, 2014, 01:40:03 PM » |
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That is some top notch character backstory there, I read it thinking it was handwritten first. I like that the graphics correspond to the text (also he does look very smooth of skin).
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Panurge
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« Reply #10 on: October 12, 2014, 09:25:33 PM » |
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Thanks! There's no shortcut to achieve that sort of smoothness effect, by the way. I had to work pixel-by-pixel to get it just right.
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NinthPower
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« Reply #11 on: October 13, 2014, 04:53:53 PM » |
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haha I love everything about this. TOWEL FIGHTS!
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Panurge
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« Reply #12 on: October 14, 2014, 10:23:19 AM » |
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Thank you! Feature creep means the towel fights are actually threatening to outdo the 'real' fights. I've now included towels in the list of things you can buy from the market - they range from small handcloths which are standard issue for new gladiators to beach towels with devastating range and absorbancy...
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Panurge
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« Reply #13 on: October 25, 2014, 10:02:12 AM » |
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Opening set-piece is now complete - a thrilling battle between hordes of Celts and Romans using authentic period tactics (ie. throwing stuff at each other).
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Panurge
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« Reply #14 on: October 26, 2014, 06:16:48 AM » |
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Panurge
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« Reply #15 on: October 30, 2014, 11:28:18 AM » |
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https://dl.dropboxusercontent.com/u/91016307/Gladiatorius%20win32.zipFollow the link above for a zipped build of the very start of the game. At the moment, it only consists of the introduction and first level, which is more or less for cinematic purposes only - the actual arena levels will be far less chaotic. It's still a bit rough but it should give an idea of the general feel. All feedback much appreciated! IMPORTANT NOTE: F to fullscreen, WASD and mouse to play.
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« Last Edit: October 30, 2014, 11:35:29 AM by Panurge »
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crusty
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« Reply #16 on: October 30, 2014, 03:36:39 PM » |
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i need this
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Panurge
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« Reply #17 on: October 31, 2014, 12:55:27 AM » |
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If you need it, it will come.
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Panurge
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« Reply #18 on: October 31, 2014, 04:06:56 AM » |
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New gameplay video:
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Panurge
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« Reply #19 on: November 02, 2014, 04:22:49 AM » |
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Trying to nicen up the look a little.
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« Last Edit: November 02, 2014, 08:11:51 AM by Panurge »
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