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TIGSource ForumsPlayerGamesGames that you remember but no one else does.
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Author Topic: Games that you remember but no one else does.  (Read 18066 times)
Siilk
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« Reply #100 on: October 28, 2014, 05:20:47 AM »

Also, Omikron: The Nomad Soul (made by Quantic Dream, who later made Heavy Rain and Indigo Prophecy)



Yeah, this one was really weird and really awesome at the same time. They overdid the gameplay variety a bit, but it was a good game nonetherless.

That DOS game with a black background and a guy reminiscent of Mario jumping on platforms, collecting diamonds and eventually a golden trophy cup at the end of each level.

I know I'm not the only one as I actually managed to stumble across someone who was doing a remake/port in Game Maker a few years ago, but I have once again forgotten its name. Does anybody know?

Dangerous Dave?


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oahda
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« Reply #101 on: October 28, 2014, 06:41:12 AM »

YES! Thanks! <3
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« Reply #102 on: October 28, 2014, 09:15:28 AM »

Yatetris (Yet Another Tetris). I couldn't find any screenshots so I had to take some with Wine, so don't be surprised that it looks more modern than it is =P (also first menubar entry shows up as pressed because I was holding down Alt, ignore that)



It also comes with a figure editor:



The game is in the public domain, so if anybody wants it, here it is. Note that this is a 16-bit Windows executable though, so you'll probably have trouble running it on modern systems (although if you have Wine then note that Wine can run those programs just fine even on 64-bit OSes).
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valrus
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« Reply #103 on: October 28, 2014, 02:53:07 PM »

Huh, do they not calculate the rotations automatically, and instead let you specify them yourself?  That would mean you could make one weird, frustrating Tetris variant, where the arrows take blocks through arbitrary non-rotation transitions.  Skewing them, turning them inside out, rotating them through another unseen dimension...

Now I kinda want a Feztris: poly-cube 3d shapes that you rotate in 3d space, but they "stack" as their 2d projections.
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« Reply #104 on: October 28, 2014, 03:07:40 PM »

On addicting games, there was one called Boomshine. Calming and stressful all at once. One minute, you're all "oh, this is fun." and the next you feel like murdering a bunny. Or twelve.
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o
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« Reply #105 on: October 28, 2014, 03:12:56 PM »

Huh, do they not calculate the rotations automatically, and instead let you specify them yourself?  That would mean you could make one weird, frustrating Tetris variant, where the arrows take blocks through arbitrary non-rotation transitions.  Skewing them, turning them inside out, rotating them through another unseen dimension...

i had one of those lcd game things as a kid that contained a bunch of tetris variants and it had a few that were like this.
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Siilk
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« Reply #106 on: October 28, 2014, 03:20:42 PM »

Huh, do they not calculate the rotations automatically, and instead let you specify them yourself?  That would mean you could make one weird, frustrating Tetris variant, where the arrows take blocks through arbitrary non-rotation transitions.  Skewing them, turning them inside out, rotating them through another unseen dimension...

Now I kinda want a Feztris: poly-cube 3d shapes that you rotate in 3d space, but they "stack" as their 2d projections.

lol yeah, thought about that too.


Speaking of tetris games, Blockout

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« Reply #107 on: October 28, 2014, 03:58:05 PM »



- you controlled a squad of cyborgs stomping around and shooting things.  It was probably terrible - I think I played it a bit before I'd acquired the ability to tell.

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« Reply #108 on: October 28, 2014, 04:18:04 PM »

Huh, do they not calculate the rotations automatically, and instead let you specify them yourself?  That would mean you could make one weird, frustrating Tetris variant, where the arrows take blocks through arbitrary non-rotation transitions.  Skewing them, turning them inside out, rotating them through another unseen dimension...

Yep, this is actually pretty common, when you have just four rotations it's easier (lazier) for the programmer to just precalculate them all than to actually rotate them. Of course there are several tetris games that take advantage of this make non-standard rotations (or outright make pieces that change shape arbitrarily, which makes for a nice mindscrew).
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valrus
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« Reply #109 on: October 28, 2014, 06:54:31 PM »

Speaking of tetris games, Blockout

I hadn't thought of all those early Tetrislikes in years.  I liked Wordtris when I was a kid.

But I put forward here the very-awkwardly titled Faces ...tris III

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starsrift
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« Reply #110 on: October 28, 2014, 09:19:42 PM »

Revenant

I remembered this game to be WAY prettier :c

I remember that even at the time, the font choice was fucking awful.
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« Reply #111 on: October 29, 2014, 02:29:40 AM »

diamonds, a 1992 action puzzler. really fucking good shit. unlike most brickybreaks, you play as the ball itself and control right to left movement with arrow keys.

Which itself seems to be a clone of Crillion of 1988 (http://www.gamebase64.com/game.php?id=1796&d=18&h=0)
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Siilk
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« Reply #112 on: October 29, 2014, 07:50:05 AM »

diamonds, a 1992 action puzzler. really fucking good shit. unlike most brickybreaks, you play as the ball itself and control right to left movement with arrow keys.

Which itself seems to be a clone of Crillion of 1988 (http://www.gamebase64.com/game.php?id=1796&d=18&h=0)

All that playing as a ball thing reminds me of Bumpy.



This puzzle platformer was teeth-grindingly hard at times... Here's a bit of it's

.
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« Reply #113 on: October 29, 2014, 11:08:12 AM »

Lord of the Rings Vol. 1.  The intro!!!  Kiss





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« Reply #114 on: October 29, 2014, 11:11:24 AM »

Gribbly's Day Out!



Was probably -the- first game I actually ever played. A sort of floaty platformy game where you have to avoid hitting an electrified grid and baddies rounding up little gribletts :D
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rj
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« Reply #115 on: October 29, 2014, 01:11:04 PM »

diamonds, a 1992 action puzzler. really fucking good shit. unlike most brickybreaks, you play as the ball itself and control right to left movement with arrow keys.

Which itself seems to be a clone of Crillion of 1988 (http://www.gamebase64.com/game.php?id=1796&d=18&h=0)

oh wow! it definitely seems similar, but crillion also incorporates, weirdly, a lot of block-moving mechanics that make it feel like a weird variation on both diamonds (which, admittedly, came after) and chip's challenge.

it also lacks the aforementioned incredible cheesy house tune

since diamonds is now freeware/abandonware i wonder how hard it would be to set up a revival/remake of it
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« Reply #116 on: October 30, 2014, 04:27:18 AM »





Played the demo when I was around 11 or so, couldn't remember what it was called until about 3 months ago.  Found it, played it, loved it.
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baconman
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« Reply #117 on: November 01, 2014, 08:48:29 PM »

The Adventures of Micro Man:



« Last Edit: November 01, 2014, 10:11:53 PM by baconman » Logged

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« Reply #118 on: November 01, 2014, 10:22:19 PM »

Quote from: rj™

since diamonds is now freeware/abandonware i wonder how hard it would be to set up a revival/remake of it

I've made HitBlock Deluxe, it is based more around Crillion than Diamond though: http://forums.tigsource.com/index.php?topic=37689.0



To get back on topic, 20th Century Frog. A really crazy fun game (DOS):


I've never seen an english version of it however.
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jiitype
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« Reply #119 on: November 02, 2014, 02:14:16 AM »



HOLY SHIT I played the demo many times as a kid but didn't remember the name! Thx!
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