Goal:
A 3D game heavily inspired in
Elevator Action.
WhyI've been using Unity for some months now but never did a 3D game. So, I'll use this project as learning experience. Also, I'll be using Blender for the first time to make the 3D models.
HowI'll split the development into iterations. In each one I'll work on the tasks listed below. I don't know how many iterations there will be.
Status:
Iteration 1: Build a raw playable level.0% of iteration 2: fix bugs, refactor code, make something to build a level faster and some polish
Iteration 3: 3D models of the player/enemies. I've never done this before, I'll do something quick and refine it later.
Iteration 4:
VideosThere's a playlist in youtube where I'm uploading very short videos showing each improvement:
Latest video: Player dying
Tasks:
- player model
- enemy model
- stairs
- enemy ai
- expand sample floors to a complete building (one level)
- crouch
- jump
- doors to steal the documents
- player dies
- lamps
- winning condition
- loosing condition
- hud
- title screen
- winning screen
- gameover screen
- fx
- extras ??
Updates:
2014-10-24: edited this post to reflect the game current status
2014-10-19 title screen, enemy ai: use stairs, fx, enemy ai: attacking
2014-10-16: jump, cannot move while crouching, can change direction while crouching, bullets cannot collide with a dead enemy, hud (docs left and hp)
2014-10-11: elevator respects the limits of the elevator shaft, ai improvement on how to use the elevator, cleaned up the floor and each segment is now better aligned, sample level
2014-10-07: same basic enemy ai
2014-10-05: crouching
2014-10-04: lamps on each floor roof, winning condition, winning screen, blood spatter when an enemy is hit
2014-10-03: player dies, enemy shoots (always, every 0.5 seconds!), game over screen, loosing condition
2014-10-02: updated post with goal, task list and status.
2014-10-01: stairs.
2014-09-30: static enemies, enemy dies when hit by bullet, support for doors, enemy appears from doors every X seconds.
2014-09-29: a floor, a character that moves and shoots and a very basic functional elevator.
After each iteration is finished, I'll delete my update replies to remove the clutter on this thread.