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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)"Engine" Series
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Zack Bell
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« Reply #20 on: November 17, 2014, 09:19:16 PM »

Working on an action-platformer engine that has an emphasis on MANY player states and an overall complex player object and terrain interaction.

So far:

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oahda
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« Reply #21 on: November 18, 2014, 11:59:38 AM »

You are amazing.
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Zack Bell
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« Reply #22 on: December 04, 2014, 07:19:57 PM »

Haha, thanks. I'm working on a Spelunky...ish terrain generation example. As usual I've added a bunch of little things that were unnecessary, but fun.

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