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877217 Posts in 32851 Topics- by 24294 Members - Latest Member: RopeDrink

May 18, 2013, 09:35:46 PM
TIGSource ForumsPlayerGeneralHuman Hugs
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Author Topic: Human Hugs  (Read 128948 times)
Manuel Magalhães
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« Reply #1665 on: August 18, 2012, 05:38:17 AM »

Yeah, I tried KhanAcademy, and from my personal experience it's pretty cool. I knew of a similar service in the past, but it was paid only (and for each subject), while this is completely free.
 
Either way, hugs Conker. Aside from KhanAcademy try to find a volunteer tutor or a classmate that can help you, and always believe in yourself to get through this, school can be quite stressing sometimes.

And to quote Parappa the Rapper: "You gotta believe it!". Smiley
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Shackhal
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« Reply #1666 on: August 18, 2012, 08:05:29 PM »

Try to read some algebra books and check the basics. It could refresh your memory. I always do that when I don't remember what I have to do.

Hugs to you, Conker...

"And the force be with you" Wizard
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Daniel Seabra
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« Reply #1667 on: August 19, 2012, 01:27:48 PM »

Not quite on par with all of you guys' problems, but I need to unload a bit so here goes.

I've become disillusioned a bit with the game I've been making for two years. I believe, and so do other people, that the game is fun, and I've enjoyed watching people's faces betray their emotions of anxiety, frustration, happiness, whatever, when playing it. Most importantly, I laugh and have fun while playing it, and that was what drove to start making it in the first place.

However, I don't think I have the skill to design the game, to put it all together. What I have right now is essentially a very smooth, polished prototype - a mechanic with 40 pretty cool, challenging levels, but no story, no sounds, no cohesiveness, so to speak. I'm mostly a programmer, and I dabble in pixel art, and I can sort of put some levels together if I try, but rounding-off the edges of a game, creating a branching narrative (which I do have the ability to do with my engine, now), uniting the entire thing into one experience - I have no experience nor talent in the area, I don't think.

When I ask for feedback on how to improve the game people don't tend to offer design suggestions. I've gotten, "fix this bug here," "improve the graphics," "add some sound effects," and etcetera, which are fine suggestions, and things I can certainly do, but it feels like whenever people try the game they stop about halfway through because they fail to see what I want the game to be - by no fault of theirs, since I haven't been able to shape the game in the direction I want.

I added all these (to me, cool) things, like being able to program your own things into the game through a mod interface, and texture packs, and so forth, but it feels like nobody cares because I'm still the only one changing anything. Why have mods if I can actually work with the source code, you know? And I don't blame other people, it's just that I wish I could give them something that they would want to mod, and that they would have fun with, and I don't seem to be able to do that.

And so I've been putting working on my game off for a while, and I've even started working on mockup art for another game, because art is really cool in that I can just draw it and people will say, "Oh, good job, I can see myself playing this," and I don't have to do any design, story, or whatever that I can't seem to do. I really want to finish my game, but I just don't know what to do anymore. It's like the game feels finished but it's not done. I've tried making a feedback thread here and elsewhere and I've gotten some good responses, but I feel like none of that will make anyone want to play the game more, which is essentially what I want. I want people to play it and like it and share it with their friends.

It's not my first long project. I've worked on games this long before. But this time it feels like I can never finish, and it almost makes me not want to even start making another game either, because what if I spend a long time on that too, but am also unable to finish it? May be just a phase, but I almost feel like I want to stop making games. I feel terrible, since it's been something I've always liked from the beginning - both the good times and the wild crazy bugs that I've still not been able to fix and the weird programming errors caused by using a > instead of a <. I don't know.

Summary: Writer's block, but for games. First time it's happened to me, and I'm a bit depressed and I'm not sure what to do. Right now I'm concentrating on work and getting ready for school and procrastinating on working on my game. Although I still play it from time to time.
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I'm just some bloke. Going to go to Pasadena, CA, for four years so if you're over there gimme a shout-out. Will be cool to get to know some people.
Graham.
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« Reply #1668 on: August 19, 2012, 03:10:44 PM »

Getting people to mod your games is a very tricky path. It is beyond being just normally successful. If you want to make a living the better bet is just to make a good game.

You need to make smaller games. The "dry up" of inspiration comes from committing yourself to a project way too large, getting bored part-way through, then not understanding why. Start super small. Be small and robust. Super, duper small.... really, really small.

p.s. Be small.

edit:

Getting people to mod your game requires a growing community. For that you need:
  1. Regular updates.
  2. A good game.
  3. A way to communicate with players, and a habit of using it.

Minecraft is a good example.
« Last Edit: August 20, 2012, 08:38:31 AM by toast_trip » Logged

Daniel Seabra
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« Reply #1669 on: August 21, 2012, 05:18:33 AM »

Getting people to mod your games is a very tricky path. It is beyond being just normally successful. If you want to make a living the better bet is just to make a good game.

You need to make smaller games. The "dry up" of inspiration comes from committing yourself to a project way too large, getting bored part-way through, then not understanding why. Start super small. Be small and robust. Super, duper small.... really, really small.

p.s. Be small.

edit:

Getting people to mod your game requires a growing community. For that you need:
  1. Regular updates.
  2. A good game.
  3. A way to communicate with players, and a habit of using it.

Minecraft is a good example.

Thank you toast_trip!

Thankfully I'm not yet at a point in my life where I need to make a living with my games. Right now I'm just trying to make them as good as I can and hoping people will play them.

I decided to follow your advice and start on a really small project with a simple world and a simple story. It feels really good to be doing things again and to have my feet under me. It especially feels good to have the entirety of the game' s story and design figured out before starting.

I'm going to take a hiatus from my previous game until I have more experience and it's natural to know where to go with it.

Thanks again!
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I'm just some bloke. Going to go to Pasadena, CA, for four years so if you're over there gimme a shout-out. Will be cool to get to know some people.
Graham.
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« Reply #1670 on: August 21, 2012, 05:23:21 AM »

Your welcome.
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Droqen
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« Reply #1671 on: August 27, 2012, 10:29:53 PM »

CAN I HAVE A HUG; I HAVE FINALLY LEARNED THAT BREAKUPS SUCK AND WHY

how have i never known what this feels like

):
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Inanimate
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« Reply #1672 on: August 27, 2012, 10:36:35 PM »

I'm sorry, Droqen.  Sad

One extra big hug. Hopefully it works out, or you find someone else.
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Shackhal
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« Reply #1673 on: August 27, 2012, 10:59:10 PM »

Friendship hug to you, Droqen.

Smile, my friend. You will find a better one next time Smiley
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Ashkin
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« Reply #1674 on: August 27, 2012, 11:28:43 PM »

Droqen how could anyone do that to you HOW ;n;
Superhugs <3
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thatshelby
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« Reply #1675 on: August 28, 2012, 10:32:10 AM »

whaaaaaaaaaat

did you tell them you make awesome games??? and they still dump you?Huh?


lame


hug
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Sakar
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« Reply #1676 on: August 28, 2012, 12:41:08 PM »

Major hugs Droqen, I know what those can be like
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Manuel Magalhães
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« Reply #1677 on: August 28, 2012, 01:41:49 PM »

Hugs, Droqen. Sad
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Droqen
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« Reply #1678 on: August 29, 2012, 06:38:21 AM »

Your hugs have led me to a good place c:

Thank all. <3
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Untrustedlife
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« Reply #1679 on: August 29, 2012, 07:16:15 AM »

Your welcome.
wow, im wondering, im working on a action, sidescrolling,  roguelike, building game and i had it all planned out till i realized it was too terraria like..  development is going very smooth.. but i cant figure out what direction to bring it in, i wanna keep that terraria/mc/roguelike charm, but i want to be MY game, this is really stressing me out, any tips, i would appreciate it Beg
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