mushbuh
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« Reply #20 on: November 20, 2014, 11:17:14 PM » |
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came for the game, stayed for the memes
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<br />
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mooosh
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« Reply #21 on: November 21, 2014, 04:18:21 AM » |
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oahda
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« Reply #22 on: November 21, 2014, 04:18:39 AM » |
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this game's a big のの
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horsman
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« Reply #23 on: November 21, 2014, 02:07:08 PM » |
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i am always so lonely
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Whiteclaws
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« Reply #24 on: November 21, 2014, 02:57:00 PM » |
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A lot of pseudoartsy hype but no substance so far.
> Moosh right now
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Andrew Brophy
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« Reply #25 on: November 21, 2014, 08:13:55 PM » |
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melos
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« Reply #26 on: November 21, 2014, 08:29:55 PM » |
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this game's good...
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play hydlide 2
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dom
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« Reply #27 on: November 24, 2014, 03:49:57 AM » |
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good reaction images everyone, this stuff is next level
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rj
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« Reply #28 on: November 24, 2014, 02:29:00 PM » |
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curious why you deleted the post explaining what the game actually is but also it makes sense that you would
it's a good idea for the record
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mooosh
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« Reply #29 on: November 27, 2014, 02:15:59 AM » |
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Torchkas
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« Reply #30 on: November 27, 2014, 02:41:06 AM » |
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there is no god
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FK in the Coffee
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« Reply #31 on: November 27, 2014, 01:26:43 PM » |
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What's a step up from next-level Because this is it
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jctwood
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« Reply #32 on: November 27, 2014, 03:33:14 PM » |
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7
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CrateBoy
Level 1
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« Reply #34 on: November 27, 2014, 05:26:49 PM » |
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I'm very keen to play your other works when they release. I really love your art style, I don't think I've ever seen so much pixelated swag. Even though I have no idea what I'm looking at, it looks cool. How come you're so secretive about stuff?
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mooosh
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« Reply #35 on: December 04, 2014, 07:02:38 AM » |
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FK in the Coffee
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« Reply #36 on: December 04, 2014, 10:47:59 AM » |
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IGF Nuevo Award Winner 2015
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mooosh
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« Reply #37 on: January 08, 2015, 11:28:29 AM » |
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BanzaiBrigade
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« Reply #38 on: January 08, 2015, 02:52:58 PM » |
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Been watching the thread for a while from a cautious distance. A bit too artsy for me, so I feel any grand metaphorical gestures are lost on a plebeian such as myself.
That said, really great design in how I always seemed to find myself coming to new landmarks despite not ever really trying, sometimes I'd look into the distance and see a single point of interest, other times I'd follow a sound, and sometimes I'd follow the landmarks to there end point and always find something to move onto.
Really drew a sharp contrast between this and standard game/story mechanics of explicitly telling the player to go to point A to advance. So I guess I learnt something.
I am strangely attached to my null trolleys.
PageUp/PageDown as lookup/down is probably the worst key binding decision you could have made though.
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« Last Edit: January 08, 2015, 02:58:11 PM by BanzaiBrigade »
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Superb Joe
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« Reply #39 on: January 08, 2015, 03:12:09 PM » |
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im super joe
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