This is made with airplay/marmalade, right? kudos for that, harder engine to work with I know. But I guess lua scripting helps a bunch, right?
I think the game became too repetitive to quickly too. But maybe there is a better way to describe the problem.
I mean, super hexagon and geometry dash, for example, are repetitive but they don't get old easily.
I guess there is a problem with the airplane changing the direction with no sign of that, it feels unfair. I feel it was needed to trace the whole way beforehand. But maybe this would take the all challenge the away... what about trace a dotted line with big intervals?
Also, pressing the right arrow button autokills, I don't know why. And clicking it a lot glitches the game. I guess this was for debug purposes, right? need to take it away!
But the games aesthetics are fine, i like them.
Marmalade certainly is a beast, but using the lua stuff had really made me appreciate scripting languages!
I can emphaphise with the gameplay being repetitive which is why I have done a few things:
- Aesthetically, the game starts off calm and collected, but then slowly transitions into a nightmare of colour and effects to screw with you
- Multiple levels with multiple shapes to break up gameplay, increase difficulty, etc
- Random. You will never have the same game, everything is random every new game
I also hope the introduction of the shop (which you can go to with the coins collected in game) will help to break up gameplay as well.
As for the polygon changing direction, right now it is instant, so even if you have correctly lined it up to a column hole, it can even change while flying through it and crash. I've been thinking whether to keep it like this or introduce some sort of buffer (like it fades to red and then goes down), so you are told which direction he is going to go before he does. I think from what you've said, that actually might be the better idea, because right now it's very easy to blame the game for dying, when really the player should be blaming themselves.
The right arrow key.. I think that was some testing stuff I should have taken out. Whoops :D
Thanks for the comments about the aesthetics. Trying to keep it simple yet interesting.
I appreciate the time checking out the game :D