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TIGSource ForumsCommunityDevLogsFit Fred - A Journey of Epic Portions!
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Author Topic: Fit Fred - A Journey of Epic Portions!  (Read 6207 times)
Machi & Mark
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« on: October 10, 2014, 01:34:41 PM »

Hey TIG!

My partner Mark and I have been developing our first indie game, Fit Fred, for about 5 months now.  We're a little over halfway through, and wanted to get some feedback on how the game is looking so far. Look for a playable demo soon!

Here's our elevator pitch:
Fit Fred is a narrative based arcade-adventure game about normal guy (Fred) just trying to get in shape. As minigame challenges require Fred to reach higher and higher plateaus of fitness, will he taste the glorious Salad of Success, or sample the high calorie Tart of Failure? The quest for ultimate buffness commences Fall 2014.

The game is pretty narrative based (bit of a love story), and we try to keep the art direction at a very high standard. Check back for new updates on subsequent pages! Tell us what you think, we love feedback!


Start Screen


Fred's Transitions (Fat to Buff)

Fred's Bedroom


Fred Early Concepts

Early Darla Design Roughs
« Last Edit: November 06, 2014, 07:22:23 AM by Machi & Mark » Logged

nox
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« Reply #1 on: October 10, 2014, 04:15:16 PM »

Quote
Tell us what you think

The art is the bomb. Very nice.
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Machi & Mark
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« Reply #2 on: October 12, 2014, 03:47:53 PM »

Quote
The art is the bomb. Very nice.

Hey Nox, thanks for commenting! We'll be posting a final Fred design shortly!
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knifeySpoonie
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« Reply #3 on: October 13, 2014, 01:12:48 AM »

Yeah really cool artstyle, love the colours used in the character concepts...
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Machi & Mark
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« Reply #4 on: October 13, 2014, 08:56:02 PM »

Introducing, Fred!


« Last Edit: December 20, 2014, 11:21:15 PM by Machi & Mark » Logged

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« Reply #5 on: October 13, 2014, 09:00:24 PM »

So is this about getting fit, or do you get fat over time?
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Machi & Mark
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« Reply #6 on: October 13, 2014, 09:03:05 PM »

Yeah really cool artstyle, love the colours used in the character concepts...

Thanks! Yeah, we're trying to keep the color palettes a bit monochromatic.
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Machi & Mark
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« Reply #7 on: October 14, 2014, 05:01:50 PM »

So is this about getting fit, or do you get fat over time?

Yep. Fred is trying to become fit. So as you progress through several mini-games, Fred essentially "evolves" into one of the few body types: Fat, chubby, slim/fit, & buff. 

(concept art)
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Machi & Mark
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« Reply #8 on: October 15, 2014, 12:53:34 PM »

Food!
 Hand Fork Left We have over 50 foods for the eating mini-game including Combos!  Hand Knife Right

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Liza
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« Reply #9 on: October 15, 2014, 12:59:55 PM »

I love the art style so much. What kinds of dietary "theories" are you using for healthy/unhealthy food? This is kind of a weird question to ask on a games forum, but since your game is _about_ food and getting in shape it seems relevant, especially now that misconception about fat and carbohydrates are coming into the public attention even more.
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Boreal
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« Reply #10 on: October 15, 2014, 01:10:29 PM »

I love the art style so much. What kinds of dietary "theories" are you using for healthy/unhealthy food? This is kind of a weird question to ask on a games forum, but since your game is _about_ food and getting in shape it seems relevant, especially now that misconception about fat and carbohydrates are coming into the public attention even more.

I envision a game like Audiosurf where you're counting macros...
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« Reply #11 on: October 15, 2014, 02:26:12 PM »

Food!
 Hand Fork Left We have over 50 foods for the eating mini-game including CombosHand Knife Right
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Machi & Mark
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« Reply #12 on: October 15, 2014, 02:47:05 PM »

I love the art style so much. What kinds of dietary "theories" are you using for healthy/unhealthy food? This is kind of a weird question to ask on a games forum, but since your game is _about_ food and getting in shape it seems relevant, especially now that misconception about fat and carbohydrates are coming into the public attention even more.

Hey! Thanks for commenting! We read some studies on low-carb and ketogenic diets, and based our eating-minigame on those - but this is absolutally not going to be an educational game, so it's not scientifically valid or anything. In short, the game is not an authority on health  Wink.

Some cases, (like sushi) were hard to give point values to, and even harder to fit into our binary healthy/unhealthy system. We went through a lot of iterations figuring out how to mechanically represent eating junk food as a negative thing, without making it a game about dodging junk food. Eventually we settled on the system you'll see in a future update!

-machi
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Machi & Mark
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« Reply #13 on: October 15, 2014, 02:48:59 PM »

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I envision a game like Audiosurf where you're counting macros...

Something like that, but with a bit of a twist, and less guitar-hero  Grin

-machi
« Last Edit: October 15, 2014, 03:26:06 PM by Machi & Mark » Logged

Machi & Mark
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« Reply #14 on: October 16, 2014, 12:54:58 PM »

Apartment Breakdown.
With simple parallaxing effect using the accelerometer

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Machi & Mark
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« Reply #15 on: October 17, 2014, 10:32:47 AM »



Haha! Nice.
« Last Edit: December 20, 2014, 10:50:24 PM by Machi & Mark » Logged

gbelo
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« Reply #16 on: October 17, 2014, 10:41:22 AM »



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Machi & Mark
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« Reply #17 on: October 18, 2014, 02:31:24 PM »

New Fred Apartment Design!


Let us know what you guys think? Could probably rearrange the furniture so the bed doesn't block the door!  WTF
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Machi & Mark
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« Reply #18 on: October 20, 2014, 06:44:34 AM »

Arm Wrestling <Start> Animation test
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« Reply #19 on: October 20, 2014, 01:40:31 PM »

That looks so awesome  Tiger Hand Thumbs Up Right
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