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1075886 Posts in 44149 Topics- by 36119 Members - Latest Member: propmaster

December 29, 2014, 12:57:22 PM
TIGSource ForumsFeedbackPlaytestingThere is Only Power - Strategy / Roguelike
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porousnapkin
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« Reply #20 on: December 23, 2014, 04:55:49 PM »

Thanks for the feedback! It's great to get a different perspective and hear that the tutorial helped at least a little. I'm not sure why the download wasn't working. When I tried it myself it seemed to work. Hopefully it was just a temporary issue.

The mouse is indeed what you use for targeting. While there's a line to your mouse you're in targeting mode. If you click on an enemy, that's who you'll target. I'll try and add some text ("Choose Target") to make that more clear.

I think there's a issue with discovery and first time play right now. You can't ever "leave" location events, which sucks since after the learning the cost of an action you may want to go get the materials and then return. It also creates a bigger burden of memorization on the cost of events then I want. Similarly, if you get in a hard battle without meaning to you have no recourse. I like your idea of paying to get out of battles. It's something I plan to try in the next scenario I'm working on, but I'm not sure it fits here.

It's interesting that you found some of the rules to feel arbitrary in a frustrating way (enemies always attack first, three different types of mana, no way to heal your teammates). Those frustrations make sense, especially if you feel like they don't have a purpose (I promise they do! But they're really for shaping the decision space and pacing of the game). I don't think I can address those in this game, however I'll keep it in mind when working on future games.
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ActionGamemaster
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« Reply #21 on: December 26, 2014, 12:56:04 PM »

I've been playing this for a while. I would leave feedback, but there's nothing I can say that hasn't been said, and the game's really fun. I found a game-breaking glitch, though.
You know how when you have choices, and you can select one of the choices to get bonuses or fight encounters? When you choose one, the window goes down and disappears. However, you can still any choice buttons while that happens, so if I click a "get 2 souls" text twice, I get 4 souls instead of the intended 2. And, you can pretty much do this forever, since the window animation resets every time you click a choice. If you trigger an encounter twice, you will get 2 encounters at the same time, and they will be on top of each other. After a few turns of this double encounter the game will glitch, it will not let you choose any spell, but the battle screen will still be on the screen, and it will also be on top of the world map, so you can mouse over a grid, but not be able to go there. I would give footage, but my disk space is running out and to fully demonstrate the OPness of the glitch I need to go through a whole run, which is a long time. Try this glitch out, it's hilariously broken.
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porousnapkin
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« Reply #22 on: December 26, 2014, 03:49:31 PM »

I've been playing this for a while. I would leave feedback, but there's nothing I can say that hasn't been said, and the game's really fun.

Seriously glad to hear you like it though.

I found a game-breaking glitch, though.
You know how when you have choices, and you can select one of the choices to get bonuses or fight encounters? When you choose one, the window goes down and disappears. However, you can still any choice buttons while that happens, so if I click a "get 2 souls" text twice, I get 4 souls instead of the intended 2. And, you can pretty much do this forever, since the window animation resets every time you click a choice. If you trigger an encounter twice, you will get 2 encounters at the same time, and they will be on top of each other. After a few turns of this double encounter the game will glitch, it will not let you choose any spell, but the battle screen will still be on the screen, and it will also be on top of the world map, so you can mouse over a grid, but not be able to go there. I would give footage, but my disk space is running out and to fully demonstrate the OPness of the glitch I need to go through a whole run, which is a long time. Try this glitch out, it's hilariously broken.

That is a pretty hilarious oversight on my part. I'll get that fixed in the next build, thanks for the report!
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