valrus
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« Reply #1 on: October 12, 2014, 10:34:41 PM » |
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Well, if the job is mundane, I figure robots will handle it. (I mean, even now we have self-driving cars and self-checkouts; we probably won't be driving tractors and counting out change on Mars.) For almost any mundane occupation X, being an X will just mean "supervising the robots that actually do the X". That could be a high-skill job (say, actually manipulating the farmbot AI) or a low-skill job (maybe flipping switches to stop and start the pre-written AI scripts of the various bots). Even the latter could make a neat little puzzle game.
Or, the job simply won't exist, the way meter readers and travel agents are increasingly rare these days. Even if there are still physical stores (rather than just Amazon Prime Mars Edition), it'll probably just be that your account is debited whenever you leave the store with items. (All the basic tech for that already exists, too, I think; we just haven't tied the pieces together in that way.)
On the other hand, there may always be some jobs where being-a-human is important and valuable, like nursing, or psychotherapy, or prostitution. And I can picture that future high-class establishments might want human staff to distinguish themselves. (Woah, that new shoe store near the hub is so high class that they have human clerks!)
But anyway, I'm rambling. You *could*, if you wanted, make it so that there's one basic minigame (supervise robots) and then theme that as a bunch of different jobs (farmer, miner, chef, stevedore, delivery man, masseuse, etc.).
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