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TIGSource ForumsCommunityTownhallflicker, a musical strategy experience. Thoughts?
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PapaCheech
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a canadian game developer.


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« on: October 13, 2014, 08:32:06 PM »

Hey all,
This is a game I am currently working on. I am looking for some feedback on all aspects of the game, as it is still in its early stages of development. I first made this game for Ludum Dare 30, and have been working on it since the conclusion of the competition.

With this one, I tried to create an organic experience, where the gameplay is not taught to you, but discovered slowly as the it progresses. My main focus has been in creating a mood, a sense of loneliness amidst the chaos.

Some things I want to work on:
Gameplay balance.
Enemy bugs.
Controls - the players controls don't feel fluid.
Enemy spawning - more variety/different combos of enemy at the same time.

Things I want to Add:
A couple more enemies I had in mind.
Alt versions of current enemies.
Different levels instead of one continuous level.

Also, I am looking for an artist who might be interested in helping to improve the sprites in this game. They are currently a little simple, and I would like to add some animations as well.


Here's the link!
papacheech.itch.io/flicker

Cheers,
PapaCheech
  Beer!


Screens:





« Last Edit: October 13, 2014, 08:40:10 PM by PapaCheech » Logged

a canadian game developer.<br /><br />twitter: @papacheech
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