I just updated the game once more. I completely rewrote the movement system to be more in line with classic snake, or tetris games, and make the gameplay more about strategy than speed. It feels much better now.
This is the last time I am going to update the game, and the test version will be taken down at the end of the month to start preparing for the full release at the end of november. I want to keep a couple tricks up my sleeves for the full release
Thank you so much everyone for your feedback, I would not be as on-track as I am without you all!
To keep updated on Flicker and its eventual release, follow me on twitter, @papacheech.
Thanks again, and I will update this thread once more at the end of november! See yall around the forums.
Cheers,
Dan