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1076050 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 05:03:49 AM
TIGSource ForumsFeedbackDevLogsGuinea Pig Parkour
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Author Topic: Guinea Pig Parkour  (Read 990 times)
JoeGP
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« Reply #20 on: November 05, 2014, 04:25:53 PM »

...in my holistical view of games, animation IS gameplay...

Yeah, good point, it's interesting how the animations will affect perceived gameplay or the feel of the character.  If the physics of the animation are well executed and timed properly with the physics of the engine, the game and character will feel more grounded than if the exact same engine had very limited animations.  We feel the weight in how the hitbox operates, but we also feel the weight in how the sprites move.
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