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April 18, 2024, 04:08:20 PM

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TIGSource ForumsCommunityDevLogsGuinea Pig Parkour
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Author Topic: Guinea Pig Parkour  (Read 17979 times)
JoeGP
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« Reply #20 on: November 05, 2014, 04:25:53 PM »

...in my holistical view of games, animation IS gameplay...

Yeah, good point, it's interesting how the animations will affect perceived gameplay or the feel of the character.  If the physics of the animation are well executed and timed properly with the physics of the engine, the game and character will feel more grounded than if the exact same engine had very limited animations.  We feel the weight in how the hitbox operates, but we also feel the weight in how the sprites move.
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JoeGP
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« Reply #21 on: January 10, 2015, 01:49:56 AM »

Finally a new animation!  I'll be able to start making these more regularly now.  

Here's Joe performing a wall run/climbing up:



And this is what will happen when you fail to execute a wall run in time:

« Last Edit: January 11, 2015, 05:45:15 PM by JoeGP » Logged
JoeGP
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« Reply #22 on: January 14, 2015, 03:56:37 PM »

OK, the second pre-alpha engine is done!

Added to this engine are:
-Vaulting
-Vault Fail
-Dynamic camera
-Land on object
-Destroy object



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Hambone
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« Reply #23 on: January 14, 2015, 11:32:51 PM »

this seems so awesome
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JoeGP
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« Reply #24 on: January 15, 2015, 12:01:43 AM »

this seems so awesome

Thanks a lot! :D
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JoeGP
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« Reply #25 on: January 20, 2015, 06:53:05 PM »

New animation done! Joe leverages an object to leap forward into a high flip.

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JoeGP
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« Reply #26 on: March 04, 2015, 03:18:49 PM »

I'm starting a Game Development Log video series.  Here's episode 1, creating the run cycle from start to finish.

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Terrytheplatypus
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« Reply #27 on: March 04, 2015, 07:34:00 PM »

Very cute and polished!
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JoeGP
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« Reply #28 on: March 05, 2015, 12:16:34 AM »

Very cute and polished!

Thanks! :D
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JoeGP
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« Reply #29 on: March 11, 2015, 01:50:34 PM »



!  Creating the jump cycle.
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JoeGP
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« Reply #30 on: March 25, 2015, 03:39:30 PM »

Latest DevLog -

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Nathan (@nathanenglert)
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« Reply #31 on: March 25, 2015, 03:42:49 PM »

I had a vision of what this looked like in my head when I read the title.. and it waaay surpassed it, haha.  This is awesome. Hand Thumbs Up Left
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JoeGP
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« Reply #32 on: March 25, 2015, 04:05:58 PM »

I had a vision of what this looked like in my head when I read the title.. and it waaay surpassed it, haha.  This is awesome. Hand Thumbs Up Left

Awesome!  :D  Thanks so much!!
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jamesprimate
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« Reply #33 on: March 25, 2015, 05:27:45 PM »

10/10 jumping, flipping guinea pigs  Hand Money Right Hand Money Left
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Christian
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« Reply #34 on: March 25, 2015, 05:56:28 PM »

Wasnt sure what to expect...wow, those animations are fantastic. So the game is an auto-runner?
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« Reply #35 on: March 25, 2015, 07:44:49 PM »

HA! I checked this out for the name alone! Really nice work and looks super charming!

Keep on keeping on!

-Tim
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JoeGP
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« Reply #36 on: March 25, 2015, 07:48:19 PM »

Wasnt sure what to expect...wow, those animations are fantastic. So the game is an auto-runner?

Thanks so much!  The first version I'm making will be an auto-runner, but the long term goal is to eventually make a full platformer out of it.

HA! I checked this out for the name alone! Really nice work and looks super charming!

Keep on keeping on!

-Tim

Sweet!  Thanks a lot!! :D

10/10 jumping, flipping guinea pigs  Hand Money Right Hand Money Left

Haha that's right, you can't go wrong with acrobatic guinea pigs!
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Mya
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« Reply #37 on: March 26, 2015, 04:34:10 AM »

+1 compliment for the lovely animations Smiley

Looking forward to seeing more.
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JoeGP
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« Reply #38 on: April 01, 2015, 03:20:55 PM »

The fourth development log -

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JoeGP
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« Reply #39 on: April 08, 2015, 09:36:58 PM »

DevLog #5 - Creating the vaulting animation from sketch to finish:

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