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1411511 Posts in 69375 Topics- by 58430 Members - Latest Member: Jesse Webb

April 26, 2024, 02:48:01 PM

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TIGSource ForumsCommunityDevLogsGuinea Pig Parkour
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Author Topic: Guinea Pig Parkour  (Read 17996 times)
mirrorfish
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?!?! ... It's just a box.


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« Reply #40 on: April 09, 2015, 04:36:04 AM »

Charming Smiley I love guinea pigs! Good luck! And yes, the name is so absurd it's a winner.
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JoeGP
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« Reply #41 on: April 15, 2015, 06:33:31 PM »

DevLog #6 - Building the engine:

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b∀ kkusa
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« Reply #42 on: April 16, 2015, 04:56:17 AM »

This video is really interesting. Kind of refreshing to see the progress without all the coding headache.
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JoeGP
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« Reply #43 on: April 22, 2015, 04:41:56 PM »

DevLog #7 - the Vault Fail Cycle:

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JoeGP
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« Reply #44 on: April 29, 2015, 01:20:54 PM »

DevLog #8 - Wall Run Cycle:

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JoeGP
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« Reply #45 on: May 06, 2015, 11:08:27 AM »

DevLog #9 - Wall Run Fail Cycle:

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JoeGP
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« Reply #46 on: May 13, 2015, 11:17:20 AM »

DevLog #10 - Building the Game Engine Part 2:

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JoeGP
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« Reply #47 on: May 13, 2015, 10:38:41 PM »

Charming Smiley I love guinea pigs! Good luck! And yes, the name is so absurd it's a winner.

Sorry to respond so late and after the fact, but thanks so much!  Guinea pigs are the best.  I'm glad you like the name!  It was just a placeholder at first, but then I began to really like it!  Smiley
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JoeGP
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« Reply #48 on: May 27, 2015, 01:50:13 PM »

DevLog #11 - 2D Animated High Jump:

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JoeGP
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« Reply #49 on: June 03, 2015, 11:51:11 AM »

DevLog #12 - High Jump Fail:

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Bluebutton
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« Reply #50 on: June 03, 2015, 12:11:17 PM »

Great animation style! What platforms are you targeting?
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JoeGP
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« Reply #51 on: June 03, 2015, 12:30:47 PM »

Thanks a lot!  My primary focus for the first version of the game will be iOS, and hopefully Android, with a Windows and maybe Flash version, as well.  But the first version will be a mobile one-button type game.  After that I'm going to develop it into a full platformer.
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JoeGP
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« Reply #52 on: June 10, 2015, 11:45:29 AM »

DevLog #13 - Flip Over Cycle:

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JoeGP
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« Reply #53 on: June 17, 2015, 11:34:58 AM »

DevLog #14 - Hand Flip Cycle:

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JoeGP
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« Reply #54 on: June 26, 2015, 04:54:38 PM »

DevLog #15 - Hand Flip FAIL Cycle: 

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JoeGP
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« Reply #55 on: July 04, 2015, 05:40:25 PM »

DevLog #16 - Building the game engine part 3 -

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JoeGP
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« Reply #56 on: July 05, 2015, 03:01:14 PM »

Here's a video of some initial gameplay: http://joegp.tumblr.com/post/123317174977/guinea-pig-parkour-gameplay-in-development
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Cunnah
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« Reply #57 on: July 05, 2015, 03:11:11 PM »

I love it, can't help but think he needs a sweat band.
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JoeGP
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« Reply #58 on: July 05, 2015, 07:24:50 PM »

I love it, can't help but think he needs a sweat band.

Thanks!  Haha yeah that would really complete the look!
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JoeGP
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« Reply #59 on: July 27, 2015, 03:12:10 PM »

DevLog #17 - Randomly Generating Levels:

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