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Author Topic: Indie Brawl: Sound Effects  (Read 32046 times)
Soulliard
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« Reply #20 on: June 07, 2010, 08:40:34 PM »

We need original sounds, unless you can get permission from the sources. I doubt Columbia Pictures is going to grant it.
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-Frikman-
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« Reply #21 on: June 08, 2010, 10:42:19 AM »

i doubt xerus asked columbia pictures for that sounds. nobody's going to sue us if the game is a freeware and if columbia pictures says something about it, we just remove the sounds. not a big deal.

ADDITION: new bonesaw sound. now includes the "oh yeah" yell: http://www.mediafire.com/?fzmjgymydhq
« Last Edit: June 08, 2010, 11:32:39 AM by -Frikman- » Logged

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Karuvitomsk
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« Reply #22 on: June 08, 2010, 06:14:05 PM »

we just remove the sounds. not a big deal.

I'd rather we have our own original sound effect right now rather than possibly being told we can't use the movie clip and have to make one later.

Also, there's another unoriginal sound clip -- Mega Man's buster charging.
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-Frikman-
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« Reply #23 on: June 09, 2010, 12:31:05 PM »

Quote
I'd rather we have our own original sound effect right now rather than possibly being told we can't use the movie clip and have to make one later.
it won't be so different from our current situation :/

Quote
Also, there's another unoriginal sound clip -- Mega Man's buster charging.
really!? Shocked
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-Frikman-
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« Reply #24 on: June 29, 2010, 12:47:07 PM »

http://www.mediafire.com/?jwdyltz3qzm
sounds for the Gooball =)
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« Reply #25 on: June 30, 2010, 07:45:45 AM »

did you get permission from 2dboy to use these, then?
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-Frikman-
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« Reply #26 on: June 30, 2010, 10:03:21 AM »

i tough the permission from 2DBoy included sounds  Droop. shall i send them a message?
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Soulliard
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« Reply #27 on: June 30, 2010, 02:15:50 PM »

Permissions generally just let us use the likeness of the characters. They don't usually allow us to use content directly from the games.

Don't worry about sending a message. If it is important enough, I'll send the message to them.
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-Frikman-
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« Reply #28 on: October 27, 2010, 07:08:44 AM »

well I've been playing the game a while and something that I didn't liked are some of Lyle's sounds and the lack of an "item spawn" sound (like the one on SSB) so i searched for fitting sounds on Freesound.org (i guess it's ok) and i got some promising sounds. Here they are: http://www.mediafire.com/?ma2w7wl6k8052l3 (i also founded some extra stuff like an altern explosion and a "fiuuuuu" sound for Death Worm dropping bombs)
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Soulliard
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« Reply #29 on: October 27, 2010, 02:05:08 PM »

There are some good sounds in there that I'll incorporate into the game. Thanks!
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« Reply #30 on: October 28, 2010, 01:12:21 PM »

new stuff: http://www.mediafire.com/?ow70wov9ho0oyl9 . this time it's about "within a deep forest" ball bounce effect and some Naija stuff ^^
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« Reply #31 on: October 28, 2010, 07:42:57 PM »

http://www.delyria.com/ben/ib-names.mp3

There was some talk earlier in the thread about getting someone to do voice samples for names and such - well, I thought I'd give it a try, since I think I have a decent announcer voice. I have no clue about the pronunciation on some of these (How are the Js in Naija and Iji pronounced? Is it Lie-ro or lee-ro or li-e-ro?), so a guide to the non-obvious ones might be helpful. If you like them, I'll split this apart into individual WAV files; the MP3 format here is just to make the download easier.
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Soulliard
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« Reply #32 on: October 28, 2010, 08:38:01 PM »

That's awesome! I'm getting a Gauntlet Legends vibe from your voice.  Smiley

Your pronunciation of Naija was perfect. I'm not sure about the others, but you pronounced them the way I always heard them in my head.

A single mp3 is perfectly fine.
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« Reply #33 on: October 28, 2010, 08:42:11 PM »

With some reverb that will be awesome.

MADOTSUKI-KI-KI
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« Reply #34 on: October 29, 2010, 11:10:47 AM »

they sound awesome. With some effects to the voice they could sound like "Super Smash Flash" voices xD
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« Reply #35 on: October 30, 2010, 08:55:48 AM »

new pack http://www.mediafire.com/?i28mkm81kxaw6tj. this time is focused on the menu system, specific GK sounds and a useful sound for the bonesaw stage.

EDIT: btw about GK absorb sound it MUST be repeated in order to work (srlsy. play it, active the "repeat song after finish" or whatever it's called on your music player and listen it. it's awesome)
« Last Edit: October 30, 2010, 09:29:32 AM by -Frikman- » Logged

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Soulliard
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« Reply #36 on: October 30, 2010, 09:47:08 AM »

There are some really nice menu sounds in there.

I played around a bit with the voice file, and here is the result.
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« Reply #37 on: October 30, 2010, 01:48:30 PM »

awesome work with the voices =D. more stuff btw http://www.mediafire.com/?bc4ba4b1m2kdbnm. this time is more focused on items and support characters.
P.D.: when you throw items there's no sound played. use the one from GK stick throw. also tigbox makes no sound when hit.
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« Reply #38 on: October 30, 2010, 01:56:33 PM »

@Frikman: I've spent the past two minutes looking at your new avatar  Shocked
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Soulliard
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« Reply #39 on: October 30, 2010, 02:31:13 PM »

I just want to thank you again for finding all these nice sounds. It's a pain, and it's a task that makes me unmotivated.
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