Hello once again tigsource, I'm back with a solo project.
codename:
Ziros Online.
A little about me, my name is Cameron "Seki" Znojemsky, and a self-taught artist, however due to all my programmers starting to get extremely busy, i decided to pick up programming as well.
My first solo project Ziros Online is a action MMO.
So i've been working 20 hours a day for the past week, to come up with a concept.
So far i have REALLY focusing on programmer rather than art, and using placeholders for everything.
I designed a full item Databasing system and Mob Databasing system, its so easy to use, i got my 5 year old son to program a Boss.
Everything is server side, and the client is just there to make everything look pretty and to add prediction.
Also, the client is multiplatform ( PC , Ubuntu , OSX , Android , iOS , Windows 8 , Windows 8 Phone and even Tizen. )
Everyone will connect to the same server.
Features so far:- Full Mob support.
- Account support with MD5 Password Hashing.
- Full Item support.
- Server Side Inventory.
- Map support.
- Warp portals.
- Server Side Monster Collisions.
- PVP (on pvp enabled maps, once again set by server).
- Predicted movement with latency interpolation (smooth online movement with no jitter).
- Full Cross-platform Online Client.
- Fully supported Spawn Database, your able to set how many to spawn in which map, in which area with a random width and height, and even how long it takes for the monster to respawn.
... and some more small stuff.
However...Every MMORPG game these days, has the whole, get gear become strong.
I was wondering tigsource, should i build a game with "Zelda" Mechanics, meaning a heart system, and you have Archtypes, as in, you can select Brauny as your Archtype and it makes your Strength Stat a bit stronger, 1 HP is equal to 1/4 of a Heart.
With this game, i want to make it so YOU build your character, gear "HELPS" but doesnt determine your strength.
What do you think? A Zelda esque MMORPG Mechanics.
Latest GIFs [20 FPS GIF]:
Chatting:

Stat Progression:

Magic:

"DEM DPS!"
Some Screenshots of the OLD engine here:Monster Combat:

Changing Rooms to a PVP Room:

PVP Combat:
AND FINALLY some Eye Candy on what it will look like once i get around to the art!Slime VS. You!:

...
So yes, i would like some feedback on the mechanics, and especially if you like the whole Zelda Mechanics Idea.
Thank you Tigsource!