Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411430 Posts in 69363 Topics- by 58416 Members - Latest Member: JamesAGreen

April 19, 2024, 06:42:38 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperPlaytestingBlockMuwer - Move the blocks to escape (WIP)
Pages: [1]
Print
Author Topic: BlockMuwer - Move the blocks to escape (WIP)  (Read 645 times)
helfull
Guest
« on: October 17, 2014, 02:46:23 AM »

BlockMuwer (WIP)

This game is still in PROTOTYPE phase, so please keep that in mind. We going to update the game every 2 weeks for a new public release so check back after 2 weeks if you want to see the progress

BlockMuwer is a puzzle / rpg / platformer. The goal is to reach the exit with as few steps as possible. Each time you move the world gets an updated. Every block can get picked up (but the stone blocks).




Game rules:


Block Pickup, you can pickup only blocks with no blocks above, except Stone blocks they dont count onto, but they cant be picked up.


Blocks:
Portal {O}

You can teleport from the current layer to the next or previous layer if there is at the same spot a portal
Stone {#}

can never be picked up, basicly used for level borders
Wood {%}

can be picked up
Start {<}
The position where the player starts
End {>}


Feature:

  - Multi layer puzzle
 

  - Action based world updates
  - mass based objects to interact
  - level editor


  - configuration
  - static damage blocks
  - easy mode (Each step updates the world)
  - medium mode (each step updates the world, but you take more damage)
  - hard mode (you need to predefine your steps and then let the game run the steps)
  - Modding support


legend:
todo, wip, done

Controls:
 Move left/right: left right arrow keys
 pick up blocks: spacebar
 ingame menu: escape

 portal block action:
   next layer: pageup
   previous layer: pagedown

Level creation
If you want you can create your own levels, take a look at the Content/Levels files, the characters you need are posted under the Blocks section behind the block name within the {} and placeholder is {_} for no blocks (Air block). A Level editor is in progress


Configuration
Code:
DebugMode=false #outputs debug information on the screen
[Display]
fullscreen=false #should the game run in window or fullscreen
[Controls] #controls
#key values can be found here
#https://github.com/mono/MonoGame/blob/develop/MonoGame.Framework/Input/Keys.cs
MoveRight=39
MoveLeft=37
MoveUp=38
MoveDown=40
PickUpBlock=32
Console=19
[Logger]
LogLevel=3 #how much debug information should be logged
OutputFile=blockmuwer.log #the log file
DeleteOld=true #should the log file deleted on startup

Please give me a feedback about the game design.

Download:
Release 1
Release 2
« Last Edit: October 18, 2014, 06:08:08 AM by helfull » Logged
debugchicken
Level 1
*


Out of the sky, into the dirt.


View Profile
« Reply #1 on: October 17, 2014, 02:25:49 PM »

Hmm I see some problems

I never know whats the logics of the blocks... some blocks float, some don't, sometimes I can pick up, sometimes I cant. sometimes I pick one block instead of another.

And I ofter get stuck but I don't think its my fault its because is impossible to know what will happen in the next movement.

I don't get the point of the white spheres... but after a long time i realised if I take the reversed jellyfish to the fire portal I could pass the stage.

Maybe it should be simpler in the first room.. I know that when we develop a game we want to start with a stage that has everything, but I think a progression would be appreciated in this case, for the player to be familiarized with the block types.
Logged
helfull
Guest
« Reply #2 on: October 18, 2014, 05:48:47 AM »

New Version avaiable:

Added Campage to introduce the player to all blocks

Made a little Video about the Campage:


Logged
Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic