Rad Moon: Rising is my attempt at a 2D jumpy-shooty space adventure.
Yep, it's a game where you're a space person going around collecting loot and shooting aliens with a raygun. Hmm...
But what will hopefully save RM:R from triteness are some fun puzzles and a subtle sense of humour that I'm trying to imbue in it.

I'm trying to keep things as small and manageable as I can, as I'm working alone and time is, of course, quite limited. It's important to me to end up with some sort of finished game out of this because that's not something I've achieved thus far.

So far I've been working on graphics and the mechanics of the gameplay for the most part. That's all still super buggy now but I figure it's time to start trying to shape out some levels for this thing, so that's what I'm focusing on at the moment.
It's a task that I find pretty difficult and likely I'm going to have to make some pretty rubbish levels before I get anywhere with it. I showed my flatmate my prototype for level 1 and I think it's safe to say that it was a confusing experience for him. Ah well.
I guess some sort of screen capture video would be the best way to show level design for critique so I'll try to make that happen for the next log.

If you have any thoughts on any of this I'd be really interested to hear them. Thanks!
