Generantis
Hi! I'm ChromeWing, an indie game developer finishing college, and I'd like some feedback for the current state of my game, Generantis.
Generantis is a little hard to explain, but to put it simply, it's a "Game Engine Game" because it is a very open game that generates procedural items that you use to ultimately create the experience. The items are defined in the folders in the itempack, (they use LuaJ for scripted components) and roll with different properties that affect how they work in game.
The ultimate goal of this game is to create a game that actively creates itself as people play it. That means a planet creation system (currently functioning in game), a cast of characters created by players that are referenced in the game (no character in the adventure couldn't be made by a player) and dynamic content that evolves as people including me create new assets in the scripts and sprites placed in the item pack folder.
Please read the itch.io download link below for more info on what this game is about.
What I'm looking for in feedback...I want to know what I could do to get this game more meaningful content. The current version of the game isn't nearly finished yet, things like planet questing are still planned (I'm still working out how i'll design that system yet) and multiplayer will hopefully be in the game before too long. But anyways, the content in this game is lacking currently. Mostly due to a low amount of items made so far, but also because the quests are very basic atm and don't really add much to the game yet.
I also challenge people to know exactly what's happening in game, because I've been told by friends that the current game's mechanics are fairly difficult to grasp.
Also, I realize there is number balancing to do, such as speeding up some things and maybe slowing down others. If you just want to explore with unlimited flying and never die, press equals (=). And if you have any other feedback, please share.
Demo Download links!
http://chromewing.itch.io/generantis-demoYou will need Windows/Mac OS X (Linux is a possibility in the future), fairly decent CPU from a few years ago, graphics cards are mostly a huge plus (this was tested on a macbook pro 15" 2011 model, and a custom built gaming pc with pretty good results).
Thank you for your feedback!