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TIGSource ForumsJobsOffering Paid Work[PAID] SNES styled musician for JRPG
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dragonslumber
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« on: October 23, 2014, 05:23:21 PM »

Please read this ad in full before applying, in order to ensure that you are able to do the work.
Hi.  My name is Kevin Giguère and I'm the founder of Dragon Slumber, an indie game development company.  I have 10 years programming experience, 3 of those years being spent in a small game development company as a programmer which I had to leave due to downsizing.

For the past 2 years, I have been working on Arelite Core, a commercial JRPG styled game for Windows, which mixes traditional design with a modern presentation.  The game was developped from the ground up and aims to take the best of old games, like Final Fantasy VI and Chrono Trigger, and mix it with modern day design sensibilities.  You can discover more about the game at www.arelitecore.com.

Who I'm looking for
I am looking for a musician to create SNES styled music for the game. That means that style of instruments, but also that style of composition. I like themes in particular, music which is hummable and memorable rather than ambient. Relevant examples of your work will be required.  Before I hire anyone, I will need to ensure they can do the job.

This position will cover a portion of the soundtrack for the game, with specific tracks to be determine. The game is estimated to have between 25 and 30 tracks in all.

More about the game
For this JRPG, I am aiming for about 10-12 hours of gameplay.  There are 6 playable characters, with an animation range around similar to Final Fantasy VI (ie, 3rd person fights with sprites and emotion animations during story).  We have well over 100 unique monsters planned, as well as visual variations on already established monsters (a goblin with a mask for example).  Stylistically, we're aiming towards Final Fantasy VI, a slightly gritty style, mature themes and all that.  It's also our baseline for the visuals, battle presentation and so forth.

And finally
Payment is to be negociated and is made upon approved tracks.  This job offer will be open until November 7th, please don't apply after that date.  You may contact me at any time by e-mail at [email protected], or by Skype at ds_kevingiguere.  Those two methods will be the only methods of communcation accepted for the job.

I look forward to hearing from you.
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Arelite Core, coming to a PC near you (hopefully yours) in 2015, www.arelitecore.com
Neonlare
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« Reply #1 on: October 31, 2014, 02:50:00 AM »

I've read through this posting and I'd love to contribute to this! I've been an independent developer for 10 or so years and am working with the ToG guys on Barkley 2 as a programmer, but I'm also a composer and have been doing that for a good 6+ years of varying chiptune styles (NES, Genesis, and SNES) alongside higher fidelity compositions.

You can find a lot of my music here at https://soundcloud.com/cu-roi and at http://curoi.bandcamp.com/ , I'll be throwing you an email with some more details with a few questions if you're around and throwing an invite on skype shortly to ask you some more things about the project. It looks absolutely amazing so far from what I've seen on the site, your pixel artist has done a damn good job with those HD graphics.

I'm currently work on some draft WIPs specific to the characters you've posted for Arelite Core (A theme for Pharj from what I've read of his bio) to show as a demo for you that's more specific to the project. Right now I'm composing it as if it was for the Super Nintendo (SPC reverb and sample rates following the specifications as such). I hope this gives you a better view of the kind of music I can produce for this and I hope it reflects the feel and vibe you're going for with this.
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