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Leon Fook
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« Reply #1 on: October 23, 2014, 09:25:22 PM » |
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I'm a little bit confused, am i to control the driving and positioning of the soldier, or am i controling only the soldier/driving? Otherwise, i'm intrigued, and also curious how is the spining seal fit into this game.
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hgvaz
Level 0
2D/3D Artist at Behold Studios
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« Reply #2 on: October 24, 2014, 05:19:12 AM » |
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Hi Leon, At the moment we have the first mission where you can control the characters only, but you can tell them where to move or what to attack (similar to Battlehearts for mobile) and even where to use their special habilities, like granade, super healing or traps.
The truck has an AI that tries to keep it in the road, but the enemies can push you to the sides and then you lose speed. This was a choice we made to add secondary objectives and not just watch the characters do the job, but change your strategy to use the mechanics on your side. So explosions, velocity, chain reactions and taking cover will be an important part of the game.
About the seal, ermmmm...
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Netsu
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« Reply #3 on: October 24, 2014, 05:24:56 AM » |
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This look awesome! Makes me wanna do a co-op/versus shooter with a similar theme of fighting atop speeding vehicles
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Leon Fook
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« Reply #4 on: October 24, 2014, 06:03:18 AM » |
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Hi Leon, At the moment we have the first mission where you can control the characters only, but you can tell them where to move or what to attack (similar to Battlehearts for mobile) and even where to use their special habilities, like granade, super healing or traps.
The truck has an AI that tries to keep it in the road, but the enemies can push you to the sides and then you lose speed. This was a choice we made to add secondary objectives and not just watch the characters do the job, but change your strategy to use the mechanics on your side. So explosions, velocity, chain reactions and taking cover will be an important part of the game.
About the seal, ermmmm...
that clear thing up a lot. i though the player have to do both driving and commanding. that will be total chaos(if i'm the one playing it).
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Zimbres
Level 0
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« Reply #5 on: November 28, 2014, 06:23:01 PM » |
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Hello everybody! I'm Zimbres, programmer on Dog Duty, and I would like to share some baby steps on the game development. The game is being developed on Unity3d, using c#. For the character walk/pathfinding, I've built a system from scratch, based on A*, to do the work. Basically, I do shoot some rays on the main game area, and I do use the hit responses to generate a tiled map for later use. I'm still figuring out what I will do when dealing with multiple troops marching and searching for player soldiers on the player's base. I've did a quick solution on the Desert Road, but it's not very flexible...
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pxloto
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« Reply #6 on: November 28, 2014, 07:22:38 PM » |
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I'm reeeeeally anticipating this game. Way to go, dude! ;-)
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EdFarage
Level 2
I can upload avatars
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« Reply #7 on: November 28, 2014, 07:23:21 PM » |
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game looks really good, interesting mechanics too, following this
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hgvaz
Level 0
2D/3D Artist at Behold Studios
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« Reply #8 on: December 07, 2014, 08:15:33 AM » |
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Hello guys, I'm here to share my modeling and texturing process with you throught these videos: I hope you like it!
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s-spooky g-g-ghosts
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« Reply #9 on: December 07, 2014, 03:32:43 PM » |
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I want this in my life and in my body.
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Zimbres
Level 0
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« Reply #10 on: December 14, 2014, 05:29:49 AM » |
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Hello again! Here I am with another small update. We're testing steering to control the enemies flow. Here on this .gif Im using separation on soldiers, and separation on soldier vs walls/heights. To the path, I'm currently using somekind of a hard-coded "flow field". It's somekind of pre-generated path, in steering format. The result in action: I do hope to get a better mix of A* with steering in the future...
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Zimbres
Level 0
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« Reply #11 on: October 26, 2015, 01:12:56 PM » |
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Long time no see hum? We've been working on Dog Duty, focused on some game design questions that comes with an attempt to do a squad combat in real time, with a very limited screen. Anyway, as screenshots and .gifs are one of the best delights of Tigsource, I would like to say a long time hello with a screenshot update:
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b∀ kkusa
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« Reply #12 on: October 26, 2015, 05:41:18 PM » |
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this is so cool. New portraits are awesome !
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hgvaz
Level 0
2D/3D Artist at Behold Studios
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« Reply #13 on: September 08, 2016, 06:25:32 AM » |
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So long TIG Source Community!We have a BIG UPDATE The game has grown up so much I can`t choose where to start. Let`s see... -The game went from a linear arcade structure to a open world exploration game. -Now includes action outside the vehicles -The previous road combats were mantained as events at the roads, and you can act offensively or defensively before engaging the combat. -You unlock characters by searching for the throught the world -You can customize your squad with new members, weapons and equipment -The gameplay was set towards the RTS, you can move the camera and select multiple characters. -You can customize the vehicles with turrets and use them anywhere, even while traveling -We plan to work on giant machines as bosses, beatable by foot or truck. CHECK THE VIDEO! VOTE FOR US ON GREENLIGHT http://steamcommunity.com/sharedfiles/filedetails/?id=735944862
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