Well very psychodelic
I would advise on transforming this simple scenarios in a game indeed
Thank you. I'm currently working on a slightly longer (5-10 minutes) dream/nightmare -esque game from this, but it would be cool to make a "full version" if I get enough ideas.
For the stairs, there's probably no reason to push the player forward. It seems like you should just be checking if they're colliding with the stairs and move the player up until they no longer collide. If the player turns around, they won't be colliding and will be able to move down (although probably in a very bumpy way. It may be best to treat stairs as ramps instead).
There actually is an invisible ramp there. Pushing the player up the stairs wasn't on purpose. I managed to fix this by re-doing the first person controller. Helped with other control issues too. Still can't go back down the stairs though. Since the player is not supposed to go back anyway, I think I'll put a visible obstacle in there.
I'd recommend trying to make ceiling heights more standard. Two of the areas have very low ceilings which, unless you're purposely trying to go for a claustrophobic feeling, doesn't really feel right.
The claustrophobic feel was on purpose, but I might need to find a way to implement it better.
In terms of the theme, I didn't really get any sense of...anything from this. I just ran forward a few times and then it ended. I expected to at least have to open more than one set of doors.
Since I'm re-making this into a dream/nightmare -sequence, I think I'll focus more on the feel and maybe even scrap the theme. There are going to be a few more doors, but I'm not sure about other gameplay elements yet. Perhaps puzzles that follow dream-like logic.
Thank you for your detailed feedback!