Hello tigsourcers!
I'm Kai, and to be frank, I'm new here. But I did just write my mandatory introduction in the megathread, so I'm one of you now... right?
Anyways, I did make a few games during my time at the Games Academy Berlin, and I've met a lot of people there, especially smart people who said I should post my games on tigsource to get
slapped feedback. (Some of you may know the game Ruah, I attended the same class with the devs, or Curious Expedition, I had the one of the devs as lecturer)
So here I am. I present:
Dude vs. JRPG BetaYep, that's an RPG Maker game. Stock graphics at that. But I trust you are not Greenlight people to pitchfork me just yet.
This is a short RPG with light hearted dialogue I made in about 7 days with the subject of satire in mind.
Playtime is around 40 minutes.
Story:It is the year... something in the future. As a consequence for making the same game for decades, the japanese games industry is nearing a total collapse. As a last ditch effort, major development companies merge to form Kawai Dotcom, in order to create
the ultimate JRPG, the savior, the game, the solution that will carry them out of this mess.
Kawai Dotcom promised that
"The JRPG" will go back to
the roots of JRPGs, but still innovate to go with the times, while allowing a cutting edge artificial reality experience through the "Dotcom Diver". (Sold seperately)
One day, our hero heard about this endeavour, and applied for a closed beta key as he had too much time on his hands. Dumb luck or destiny led him to receive such a key along with a prototype of the "Dotcom Diver"; He did not waste much time and dove right into the game. But what he found exceeded all expectations: It was an utter mess, a horrible excuse for a video game. Instead of recycling
the ultimate JRPG classic, the game recycled
every JRPG classic expecting something good to come out of it. Not able to take it any longer, he quit. He tried, that is. Long story short: He got stuck.
In "The JRPG" Beta.Gameplay:But the story IS gameplayIncredibly generic world to explore
Who needs gameplay when you have story?Generic combat
Offering my services as a writerUSP:Control a self aware protagonist in a cliche world
Download:itch.io 192MB
Turn. Down. The. Volume.Feedback:As you can see, the game mocks JRPGs, their makers, their players, the RPG Maker community and even myself.
I'd love to hear some opinions from you outside of the RM community which calls every game that features <5 typos per sentence with maps that barely surpass the stock maps "great". So go ahead, slap me, I can take it.
While I'd appreciate any kind of feedback, I'd love to get a breakdown on the following things:
BUGS BUGS TYPOS REPORT THEM BURN THEM BE HAPPY
Writing: Good? Bad? Funny? Dreadful? Which lines felt forced, which ones worked well? Do you have a favorite? (I'm not a native english speaker, every bit helps)
Dungeon: I have never played/used a "real" maze as a dungeon, is it fun to get through or more of a nuisance? Is the concept the problem or the execution?
Keep in mind that I did not bother modifying the default combat system apart from skill names and stats as I wanted to have something quick and dirty, but feel free to comment on it anyways.
And here I need really honest opinions: If I could scramble together a budget in order to create a "real" JRPG with an actual combat mechanic and more appealing art with the humor as USP... Would you think it's worth a shot to pour time & money into it?