I was wondering if you guys would be able to helping me out cement on the theme and setting for a game that I have begun development on.
I'll begin with a screen shot of what I have just now. Still early days, nothing is final but the view and controls and 95% of the way of where I'd like them.
So the character you see is the playable character, he will rotate with the mouse and also fire with the mouse at a variety of enemies. I'm thinking that with each level the players beats, he will gain a new ability that was tied to the boss that gave him it and will help in beating the next boss. Things like grenades, a turret to help with overwhelming foes as well as a barrier. One thing I know for sure, this won't be an RPG.
One idea that I thought would work for this would be that the player is asleep and fighting throw his nightmares. Or that he was already dead and that he was fighting his wake back to life. But each time I think of a new mechanic to add, or new ability I keep coming back to a sci fi type scenario that I find very cliche and something I wish to avoid. Likewise with zombies.
Really what I'd like is some feedback on my idea so far. Do you think it could work? Do you have any suggestions for things I could add to it or ammend?