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1075756 Posts in 44140 Topics- by 36112 Members - Latest Member: Nbohlsen

December 29, 2014, 12:20:50 AM
TIGSource ForumsFeedbackDevLogsSpace exploration sandbox project
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Author Topic: Space exploration sandbox project  (Read 246 times)
MrNothing
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« on: October 27, 2014, 06:06:33 AM »

Hi there!

About the project:

I am working on a procedural exploration game (multiplayer) with planetary level precision.

The game concept itself is not defined yet, I know there will be resources collecting, and that players will be able to build their own space base/ship.

I am focusing on the engine at the moment, it is close from being completed, I will then start implementing gameplay features.

About the engine:

I am using Unity for the client, I only used custom shaders.
For the server side, I use my own c++ server that is based on winsocket.

Medias:

Here is a video of the latest prototype: https://www.youtube.com/watch?v=lja5qGbkPmY

Some screenshots:


I have been working on this project for 4 months now, i would love to hear your thoughts on the project.

Also if you like the project feel free to subscribe to my youtube channel:

https://www.youtube.com/user/smilefr21

Thank you for your time.
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narolol
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« Reply #1 on: October 27, 2014, 07:02:53 AM »

Looks awesome! What are your sci-fi inspirations? I'd guess Star Trek?
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MrNothing
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« Reply #2 on: October 27, 2014, 07:13:21 AM »

Looks awesome! What are your sci-fi inspirations? I'd guess Star Trek?

Hi, actually, I am not defined on doing this on a sci-fi context, I am thinking off something like Miyasaki (with floating castle like spaceships)

A scenery like this really inspires me:



Nothing is sure about this project yet, and I am always open to suggestions.
« Last Edit: October 27, 2014, 08:55:01 AM by MrNothing » Logged
MrNothing
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« Reply #3 on: October 28, 2014, 02:39:32 PM »

Hi there, time for some news!

I finished the shader for the sun, it is now an actual element in the game instead of a simple flare:




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