We've all played games where you send commands to groups of AI units or team mates.
In OBEY you are instead positioned to command your enemies (human opponents). Players are always free to obey/disobey.
It is up to players to deal with the consequences of their own actions in the game.
Trailer:
It is currently in Early Access on Steam!!
Press reactions:- "[the] mechanics help foster multiplayer dynamics that are amazing to watch unfold. In one game players might end up in a Totalitarian-style play style. In another, a bunny uprising, or flat-out anarchy may occur. Really, it’s up to each player and their acceptance/rejection of “obeying” that makes each match unique. Although there may be other games out there that foster such gameplay, I have definitely never played one before." - Marcus Estrada, Cliqist.com
- "...this is a tense, fast-paced King of the Hill-type encounter where the balance of power is constantly shifting and is not always in the hands of the only person with actual weaponry. Playing into the overlord’s hand can be more lucrative than attempting to constantly subvert, creating a bizarre and uncomfortably totalitarian-feeling experience, whereas once the dropship is eliminated complete anarchy can erupt with players casting off their tracking collars and bum-rushing the robot for control.." - Julian Aidan, hardcoregamer.com
- "As games for the most part have clearly defined player interactions, be they competitive or cooperative, a new project on Kickstarter plays with participants’ self-interests like few games do...The game has players interact as helpless bunnies, but it’s much more complex than it looks."
- Luke Siuty, http://indiegamemag.com/ - "...it makes a great first impression because of the intact, well put-together gameplay mechanics. All the advertised ideas come out in OBEY, which results in hilarious moments: staring down at a discovered bunny from the mechanized, futuristic aiming retinas while shining a light on the rabble-rouser and threatening it with a short life-span if it won’t comply is simply a blast.."
- Luke Siuty, http://indiegamemag.com/