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« Reply #20 on: December 16, 2014, 07:13:52 AM »

Greetings to all fans of dungeons and our Dungeons Aledorn. To see that your opinions are very important for us and that we are listening to them, today we bring you the below deck, which we presented once before. We mainly edited textures (blending), shadows and lighting. The result can be seen on the screenshots.





























Keep us in favor if you liked today's screenshots, share and like us on our FB site or web site.

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« Reply #21 on: December 22, 2014, 04:42:51 AM »

Greetings friends. Not so long ago, I wrote about how challenging it was compiling the team. Today on this topic I'll tell you about the people who have forsaken us, and vice versa, also about those who have joined. For the News which we will publish today (already the 4th) from parts of the blog. For a direct link to the blog, click here.
If you would be interested in knowing anything about the management of a small team and the problems that we have had to deal with, feel free to ask us. Hopefully we can provide you with some answers.
Keep us in favor and thank you in advance for your support.
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« Reply #22 on: December 22, 2014, 03:12:50 PM »

Ho, ho, ho to all our faithfull followers. Today we'd like to wish you all a Merry X-mas full of peace and gaming of any kind. Leave behind your daily stress and spend your time by doing stuff that you like the most. We all shall also devote ourselves to our families and closest friends for the next days and will take a few days off from DoA's development.



So once more: Merry Christmas and see you all at the next news Wink

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« Reply #23 on: December 28, 2014, 05:37:13 PM »

Introducing of pub dice mini-game

Greetings to all RPG and  dungeons fans. Today, we have some new information on the content of our game Dungeons of Aledorn. Within the world of DoA you travel the world and visit many a pubs. And it is in these pubs where you can play various mini-games. One of them is a dice.
The game comes in part from Backgammon. The aim of the game is to collect as many points in several "disciplines". Even though it is a Dice game and therefore the game is largely based on luck, it goes by a so-called strategy, through keeping turns.
The dice mini-game of course you will not have to play if you do not want to.  The DoA game will be finished without a single mini-game played, if so desired. But for the hard-core gamers, we have several active anchievements linked to this mini-game.

We send 2 different alternatives of dice shape. If you are interested, let us know which you like more.


Picture 01


Picture 02


Picture 03


Picture 04


Picture 05


Picture 06

If you are interested in anything about the game, feel free to ask and all your questions can be answered.

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« Reply #24 on: January 04, 2015, 08:29:29 AM »

Greetings friends. We bring more news from the development of the game Dungeons of Aledorn. Today again we return to one of our previous News snippets. Not so long ago, we presented the location called "Alchemist´s Fortress". Again, we have listened to your views and, according to some, we have changed the fort. The results can be seen in today's News.

























Thanks so much for the feedback and for all your comments.

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« Reply #25 on: January 13, 2015, 11:58:31 AM »

Greetings, fellow adventurers. In today´s Dungeons of Aledorn development news I´d like to introduce you all to several aspects and mechanics of our combat system. I´ll share with you details about how the  encumberance affects your characters, what you should expect while moving among enemies and how does the system of injuries-dealing work . You may expect this blog to grow in time as we get further in our development. Our final goal is make you familliar with all our basic combat mechanics, which will be used in our upcoming game. Blog is HERE.
If you find our ideas interesting or simply want to ask some additional questions, you´re welcome to send us a mail or leave us a comment...
Thank you all for your favor.

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« Reply #26 on: January 19, 2015, 06:57:04 AM »

Greetings friends, gamers and fans Dungeons of Aledorn. Today we have for you after a long pause again something of the atmosphere of our game. Let's go through the Print Screens to see how the pirates and island locations of their city Condra will look. As is our custom, most models are composed of a purchased asset supplemented with normal maps, shaders and lights. Enjoy today's screens and the upcoming news. Bye.
Favour us if you liked our latest News and share us to your friends ...





















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« Reply #27 on: January 25, 2015, 10:35:32 AM »

Greetings to all fans of dungeons, fantasy and our game Dungeons of Aledorn. Beginning today in exactly one month we began a campaign on Kickstarter and so we decided to show you another part of our game graphics. Last time we showed you how a pirates port city Condra will look like. Today we continue in this vein and introduce you to the main pirate ship. Enjoy the screens and do not be afraid to ask anything of us. Likewise, we welcome any feedback.



















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« Reply #28 on: February 04, 2015, 12:43:33 PM »

Greetings to all the fans of dungeons, RPGs and of our game Dungeons of Aledorn. Since we´re making a Dungeon/RPG it comes as no surprise, that you´ll stumble upon many dungeons during your gameplay. In todays news we´re going to show you how one of those dungeons might look like. Enjoy.
As always, any sort of feedback is more than welcome.










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« Reply #29 on: February 13, 2015, 08:44:58 PM »

Greetings friends. The day is slowly approaching when Dungeons of Aledorn will go live on kickstarter. For in 12 days we will launch. Until then, we will of course continue to bring you screens of the game. Today, we have the interior alchemist’s laboratory in the capital. As always, we will be happy for any feedback.
Thanks a lot















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« Reply #30 on: February 21, 2015, 06:55:41 AM »

Greetings to all the fans of dungeons, RPGs and of our game Dungeons of Aledorn.
After a long discussion and much deliberation, about the current status of our pre-alpha demo, the team has decided to delay the Kickstarter campaign until March 11. This is so that we're able to provide everyone with a pre-alpha build that better reflects what we want to do with Dungeons of Aledorn. It was a hard choice, but it is for the best for both the game and for the Kickstarter campaign.

Please rest assured that we'll be working hard every day until launch in order to polish our pre-alpha, and we hope to see you at the Kickstarter for Dungeons of Aledorn on March 11!

For now, we bring you at least a few combat screenshots from actual pre-alpha version, that you´ll get the oppurtunity to get your hands on during our Kickstarter campaign.









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« Reply #31 on: March 01, 2015, 04:48:42 AM »

Greetings friends, developers, players and fans of the game Dungeons of Aledorn. Time is running out slowly (10 days until the start of the Kickstarter campaign) and again we have something from development. This time we will show you how GUI inventory looks like. As is evident from the screenshots, the slots on the equipment will be more than enough. As always, we are grateful for any feedback.
Thanks for your feedback and we look forward to see your pledge at 11. 3. 2015 on Kickstarter.









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« Reply #32 on: March 08, 2015, 10:16:16 AM »

Greetings to all gaming enthusiasts, fans of RPG games and Dungeons of Aledorn. Only three days left until the start of our campaign on Kickstarter. Thus, we bring the latest pre-campaign News. Today it is again a tasting of the graphics of the game. It is a cemetery, in which will take place one secondary quest task. We look forward to seeing you March 11, 15 at the start of our campaign. Thanks in advance to all for your support.
Your Team 21
P.S. As always, we welcome any feedback









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« Reply #33 on: March 09, 2015, 03:19:47 AM »

Wow this game looks fantastic. It's got a Diablo-esque feel in the art but plays much differently. Will be on the lookout for your Kickstarter and I've just followed your twitter. Best of luck!
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« Reply #34 on: March 11, 2015, 12:03:00 PM »

Hi guys,
support us on KICKSTARTER www.aledorn.com now !!!

thx
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« Reply #35 on: April 08, 2015, 09:47:32 AM »

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« Reply #36 on: April 09, 2015, 11:03:47 AM »

Today is last update from our KS campaign... enjoy it Wink
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« Reply #37 on: May 21, 2015, 08:50:17 AM »

Greetings friends,
DoA´s KS campaign has taken a great deal of our strength so we needed to take a few weeks off to catch our breath and to assess our options and next moves. We´re glad to announce that the work on our game is once again in a full speed and we´re already thrilled about implementing the new ideas that came from you, our backers, and some game media as well. We´ll definitely try to stay in contact with both groups for the whole duration of the development, so that you´ll be able to see where your generous contributions went. If everything goes according to our current plans, we´ll be bringing you news in about a monthly intervals.

Our general plans for upcoming months:
Originally, we wanted show off our work on KS in a form of a functioning playable demo version for everyone to try out. As the game grew on rules, features and new technological options, we´ve been able to bring you just the tech. demo of our combat system.
Now we´ve decided to continue where we left and our common endeavour now goes towards bringing you a complete location of a village, called Manto, with its nearest surrounding and several whole quests in a form of a bigger demo. Most of the game principles shall be involved so that we´ll get a better picture of all the bright sides and flaws of the game at the same time and it will show us which parts still need to be worked on or where we could improve even more.
A top notch state of the demo at the end is critically important for our future work as we want to build the rest of the game upon it. That means, some heavy alpha-testing and a communication with you will be welcomed.

Upcoming game design plans:
Some of you have surely noticed that we didn´t mention specific skills in our updates so far. Most of them are already written in black and white, but still need a lot of balancing before we let them out – our game designers and programmer are currently testing thoroughly all their uses and effects and hopefully we´ll be able to uncover some or all of them in our next updates.

Upcoming programming plans:
Arbiter, our lead programmer is currently working in a close cooperation with our graphics on the inventory system. Visualisation and stat changes of equipping and unequipping should soon work smoothly for all inventory objects and by all playable races and not just humans (who, for apparent reasons, were our choice number one in the testing phase).

Apart from that, we´ve already started some time ago converting the game from Unity 4 to Unity 5 and the results are simply breathtaking. We´re looking forward to showing you the new stuff in near future.
A lot of work for our graphic designers:
Our graphic designers have split into two teams. The first one will be working with the programmers on the inventory system and will be creating new humanoid playable races and also slightly improving the old ones. The other half has already started upgrading the textures, normal maps and lightning of the Manto village scenes.

In a spare time, they should do the same with the capital city, Lim. It should be one of the biggest areas in the game and we´re actually considering splitting it into more areas as you might know from the Baldur´s Gate or it´s younger brother Pillars of Eternity.

Do you like the idea of separate districts or would you prefer to have a big ( but compared to the total size of separated districts smaller and more dense) city area without transitions? Be sure to leave your opinion in the comments section Wink

And a few last words…
We´ve been asked about the option to back us also after the KS campaign. Concerning this, we have already created a Paypal account which you may find on our websites www.aledorn.com. All contributions to this account will go towards reaching our stretch goals and thus substantially improving the game.
paypal
Once more, we would like to thank you for your trust and the opportunity to bring our game into existence and we´ll continuously bring you updates about our efforts and results.
Until then, we wish you good luck in everything you do and thank you for your support,
yours
TEAM21
« Last Edit: May 21, 2015, 08:55:48 AM by Team21 » Logged
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