I'm just using Adobe Flash CC. I drew out my sprite and converted it to a movie clip. Like I said, this is my first time trying to make a game so it's definitely safe to say that I don't really know what I'm doing haha I'm posting what I have so far below and please keep in mind that I have been playing around with the code a lot so it looks a little weird.
import flash.events.KeyboardEvent;
import flash.events.Event;
import flash.events.Event;
var rightKeyIsDown:Boolean = false;
var leftKeyIsDown:Boolean = false;
var upKeyIsDown:Boolean = false;
var downKeyIsDown:Boolean = false;
var turning:Number = 0;
var turningMax:Number = 8;
var step:Number = 0;
var fullStep:Number = 13;
var playerSpeed:Number = 26;
stage.addEventListener(KeyboardEvent.KEY_DOWN, pressAKey);
stage.addEventListener(KeyboardEvent.KEY_UP, releaseAKey);
// Move FORWARD and BACKWARD
function pressAKey(event:KeyboardEvent):void{
if(event.keyCode == Keyboard.UP){
upKeyIsDown = true;
}
if(event.keyCode == Keyboard.DOWN){
downKeyIsDown = true;
}
}
function releaseAKey(event:KeyboardEvent):void{
if(event.keyCode == Keyboard.UP)
{
upKeyIsDown = false;
step = 0;
}
if(event.keyCode == Keyboard.DOWN)
{
downKeyIsDown = false;
}
}
atomHop.addEventListener(Event.ENTER_FRAME, moveThePlayer);
function moveThePlayer(event:Event):void{
if(rightKeyIsDown == true){
atomHop.x += playerSpeed;
}
if(leftKeyIsDown == true){
atomHop.x -= playerSpeed;
}
if(upKeyIsDown == true){
step += fullStep;
if (step > playerSpeed){
upKeyIsDown = false;
step = 0;
}
atomHop.y -= step;
}
if(downKeyIsDown == true){
atomHop.y += playerSpeed;
}
}