Remembering this
thread... Finally, after a long stop, I move to the 3D version (please, ignore mockup captures
)
The idea is to create a god game where you manage the planet and life.
Very similar to Sim Earth, but with some changes and improvements, specially in gameplay.
Currently, the features to include in the game are:
- Living planets. No artificial pre-calculated sea level: all water flows and create seas or lakes using cellular automaton. Same for the air and clouds. You can manage planet changing distance from Sun and then temperature, moving terrain, creating volcanoes, earthquakes and meteor impacts (this part is done).
- Living plants. Create different plants selecting some properties for each species and watch how grows and "contaminate" the planet. This part is like the "Game of Life", not too much to do except put the first seed and see the result.
- Living fauna. Be a godfather of a cell. Force evolution, help surviving and grow up until create an intelligent animal. Each evolution process will create a new branch, creating two species (not evolved one and evolved one) resulting in different animals in the future. You will sponsor only one specie and your duty is to avoid the extinction of them. Something similar to Spore, but without individual control.
- Civilization. Manage cities, economy, wars, colonization, investigation... this part is going to be similar to Civilization but in real time and without control on individual units: you set an "order-flag" and units will go there to do the action.
The game uses a 2D aerial camera, tile based map with simple 2D sprites.
Not fancy graphics (at least, for the moment).
Do you thing this is a crazy idea? Too hardcore for players?
What would you change? What would you add? What would you remove?
And more important (specially considering Sim Earth), Could be enjoyable?