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877206 Posts in 32849 Topics- by 24292 Members - Latest Member: DeviantYoda

May 18, 2013, 08:44:15 PM
TIGSource ForumsDeveloperCreativeIndie Brawl (Moderators: Clemens, Soulliard)Indie Brawl: Items
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Pigbuster
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« Reply #30 on: January 26, 2009, 07:50:35 PM »

The carp is the thing that immediately comes to mind when I think of Dwarf Fortress (besides temper tantrums and fiery explosions).

Don't forget the thermonuclear catsplosion. :p


As for suggestions...

Support-
Uboa: Doesn't actually do anything useful, apart from distorting the stage and music, freaking everyone out immensely for a short time.
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godsavant
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« Reply #31 on: January 26, 2009, 08:03:27 PM »

Uboa: Doesn't actually do anything useful, apart from distorting the stage and music, freaking everyone out immensely for a short time.

Why does this 'Uboa' look like the Scream mask as interpreted by a three-year-old.
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Soulliard
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« Reply #32 on: January 26, 2009, 08:15:59 PM »

Exploding cats are very Dwarven. I almost forgot about those. They could act kind of like bob-ombs.
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William Broom
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« Reply #33 on: January 26, 2009, 08:25:32 PM »

Are you sure? Cats only explode in that mod where they increased the cats' body temperature. I think a much better cat item would be the one we discussed in the Dwarf thread - you throw the cat at the enemy, and they get cats clinging all over them, which slows them down and can gradually be shaken off by attacking. This would be more true to vanilla DF.
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Soulliard
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« Reply #34 on: January 26, 2009, 08:37:59 PM »

You know, we really don't need a DF-related item. We already have a DF character.
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Valter
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« Reply #35 on: January 27, 2009, 08:21:01 AM »

Actually, the true danger from cats in Dwarf Fortress isn't explosions. Cats don't explode, silly!

But..... if you ever. EVER. have a male and a female cat in your fortress, at any time, you will have another 10 within a month.

The "catsplosion" refers not to literal explosions, but population explosions which will quite nearly drag your framerate into the negatives.

A "cat" item, the way I see it, would cling onto any player it hits, and then start multiplying, slowing you down as it continues producing.
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Zaratustra
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« Reply #36 on: January 27, 2009, 12:02:14 PM »

OK, items from top games in TigDB that don't have a character:

Ball of Goo (World of Goo) - When thrown, sticks to the floor. Any player that steps on it is stuck for a few moments.

Wine Glass b/w Manitoba Beast Bug (Gravity Bone) - Subject burps green smoke constantly and slowly loses some health for a while.

Gun (Karoshi) - Ammo 6. Deals moderate damage and some knockback.

Rope (Rescue: The Beagles) - Climb up to a ledge at any height above.

Mimic Potion (DROD) - A ghostly mimic appears beside you, mimicking all your movements.

Pterodactyl (Dino Run) - Carries you to another point of the level.

And some more:

Armadillo (Armadillo Run) - Rolls in a physicsy way until it falls off screen.

Axe (Banana Nababa, You Have To Burn The Rope) - Thrown in an arc, does a lot of damage.

Basketball (Barkley Shut Up And Jam Gaiden) - Bounces with different strength depending on how it's thrown.

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Valter
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« Reply #37 on: January 27, 2009, 12:44:18 PM »

Mimic Potion is a good idea. The only thing about DROD that I could remember was that huge sword.

Most of the others have been mentioned earlier in the thread. I did the same thing you did yesterday  :D

I still think there ought to be something that symbolizes the shmup genre. Maybe a buddy ship, which goes to the right or left of the screen and starts firing lasers at random?
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Soulliard
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« Reply #38 on: January 27, 2009, 01:27:10 PM »

Shmups are hard to fit in. A Tumiki Fighter support character and Clean Asia stage have already been suggested.

We should also probably include something that references a lot of shmups at once. Either:

Deep Space (stage)- A simple stage with a few platforms. Every so often, a ship from a popular shmup flies by, using some attack unique to its game.

-or-

Shmup Storm (support character)- A swarm of dozens of ships flies across the screen, Unown-style.


I also had a bizarre idea for a support character today-
Anthony (Bytejacker)- attacks with Free Indie Rapid Fire.

It's probably a little too weird to actually include.
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Karuvitomsk
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« Reply #39 on: January 27, 2009, 02:48:16 PM »

I'd like to step out of the shadows and make a few suggestions ! Noir


-Toriningen (Yume Nikki): Runs in one direction until she falls off of the stage. Hits several times for light damage if you're run over by her.

-Star (Hoshi Saga): Activates when picked up. Turns the user almost totally invisible (maybe a shimmer or some sort of refraction could denote where you really are), and also removes that player's marker (IE P1, P2..) from enemy view. This would only really be feasible in online play, if that's incorporated. Lasts 8-10 seconds?

-Strange Musical Note (Eversion): It's the only graphic I could think of. Activates when picked up. Stage music/color dulls, more unsettling music plays quietly. All buff/health items are reduced in effectiveness. All damage dealt by players is increased slightly. Lasts Huh? seconds. Could be stacked?

-Sumo Wrestler (Sumotori Dreams): Slowly walks around the stage for a while. Falls over if hit. If he falls on top of a player, they receive heavy damage with no knockback. Dissapears either after falling twice or being ignored for a certain amount of time.

-Cancer (Mondo Medicals): Small , nondescript rectangular monitor buzzing with static. Thrown item. Reverses the controls/significantly lowers the speed of the recipient.



That's all I've got at the moment.
I like Pigbuster's Uboa idea, too, I'd love to see him implemented.
And both Shmup ideas sound great, Shade. If the stage were to be put it, not all of the ships could attack in the course of one match, I don't think -- maybe a good portion of them could be flying through the background?
« Last Edit: January 28, 2009, 02:25:41 PM by Karuvitomsk » Logged
Soulliard
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« Reply #40 on: January 28, 2009, 02:43:52 PM »

I thought of an idea for another support character-
Owl (Owl Country)- flies into the air, then swoops down for the kill.
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JLJac
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« Reply #41 on: January 29, 2009, 12:15:30 AM »

I think we've got to choose, owl country owl or rescue the beagles owl... Huh?
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Valter
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« Reply #42 on: January 29, 2009, 03:25:09 AM »

Well, there are other items in Rescue: The Beagles. We should probably let the Owl reference Owl Country.

Man. We should really try to reference GINORMO SWORD somewhere in this game.
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Soulliard
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« Reply #43 on: January 29, 2009, 10:44:53 AM »

Rescue Owl is probably the more unique item, so I'd go with that.


The revised move list gives us some more options for support characters:
Balrog (Cave Story)- Just charges back and forth. He's big, though, and hard to avoid.

Curly (Cave Story)- Moves with the character that summoned her. She faces the other direction, periodically shooting her Nemesis.

Shotgun Ninja- Jumps around, tossing grenades in all directions.
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Rory
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« Reply #44 on: January 29, 2009, 05:50:38 PM »

-Support Characters: Summons an indie character that executes a few attacks, and then disappears. Normally, support characters can't be attacked. I think this would be more interesting as a thrown item (like a pokeball) than a single use item (like an assist trophy). I'm not sure what this item should be, though. A CD? A crate with the TIGS logo? A crystal?

How about the TIGSource Joystick!?
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