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878383 Posts in 32918 Topics- by 24332 Members - Latest Member: IrritumGame

May 21, 2013, 07:04:38 PM
TIGSource ForumsDeveloperCreativeIndie Brawl (Moderators: Clemens, Soulliard)Indie Brawl: Items
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Author Topic: Indie Brawl: Items  (Read 85417 times)
mokesmoe
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« Reply #675 on: July 20, 2010, 11:48:11 PM »

Have the beauty goo be too big to pick up. It would act as a wall, and when you attack it, it would roll a bit and push people.
« Last Edit: July 20, 2010, 11:55:53 PM by mokesmoe‽ » Logged
capn.lee
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« Reply #676 on: July 20, 2010, 11:49:20 PM »

But then Beauty Goo is basically just a Green Cube.

i suppose the difference would be in the size, a beauty goo was always a massive goo, it would be more of a 'hit it to start it rolling' kind of attack, crushing those it rolled over.
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Landshark RAWR
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« Reply #677 on: July 21, 2010, 11:32:39 AM »

The beauty goo could start small then suddenly grow big when thrown so it rolls somewhat slowly pushing as it goes
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Soulliard
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« Reply #678 on: July 21, 2010, 02:05:28 PM »

What you're suggesting would require significant additions to the physics engine, which isn't worthwhile for a single item.

Besides, that sounds more like a stage hazard than an item.
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Lamppost
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« Reply #679 on: July 21, 2010, 04:28:16 PM »

Given how it acts in the original game, Beauty Goo should sit there inertly until someone attacks it, at which point it explodes into a bunch of randomly-flying goo blobs. These blobs would damage anyone they hit (possibly causing Beauty Goo chain reactions?), but dissolve on impact with either a character or an obstacle.
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-Frikman-
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« Reply #680 on: July 22, 2010, 07:49:50 AM »

and if it starts to following players rolling like red shell from SSB?
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Landshark RAWR
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« Reply #681 on: July 22, 2010, 02:17:32 PM »

What you're suggesting would require significant additions to the physics engine, which isn't worthwhile for a single item.

Besides, that sounds more like a stage hazard than an item.

What if it just slid across the ground and just had low damage/knockback and only looked like it was rolling by just rolling the sprite?

But then again the beauty goo would probably be a better stage hazard anyways.
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Contrary
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« Reply #682 on: July 22, 2010, 11:28:09 PM »

Wow sounds complex. Does anyone actually like the hard stages in smash bros?
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-Frikman-
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« Reply #683 on: July 31, 2010, 02:56:50 PM »

hey have you ever considered adding something from "Kodo"? maybe you never heard of it but it won a prize on 2006 as the best independent game (http://mykodo.com/). anyway the only thing i think would be useful and representative for the game is the stun-ball-thingy but there's already a stuning item (gooball) right? well how about this: the orb-ball-thingy disable the attack button if it hits a player (since you can't attack if you can't move on Kodo). good idea?
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Soulliard
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« Reply #684 on: July 31, 2010, 06:49:22 PM »

The link to the game on their site was broken, so I can't say my first impressions are great. The suggestion isn't bad, though, if the game is a hidden gem that has somehow escaped my notice.
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-Frikman-
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« Reply #685 on: July 31, 2010, 06:57:20 PM »

the link's not broken , you have to delete the "www." for some reason. anyway if you can't go to the page try to download the game from here (http://www.mobiles24.com/search?keywords=kodo&c=free-mobile-games&search=GO) (did i mentioned it was a mobile game Tongue?). maybe the single player mode is a bit easy and quite boring but the multiplayer just rocks!
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Soulliard
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« Reply #686 on: July 31, 2010, 07:14:28 PM »

That's a pretty clever little game. I'll have to try playing it with friends some time.

I don't really see the connection to the item, though. And the Kodo balls are probably a little too generic to be iconic and recognizable.
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-Frikman-
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« Reply #687 on: July 31, 2010, 07:26:03 PM »

hmmm too bad. the orb always grant you 1 or 2 kills on Kodo so it's very important, but well. btw the other day i was playing with some friends and we asked: "why the hell wadfball doesn't have friendly fire?" since there isn't a bumper-like item on the game (yet) wadfball feels really weird and pointless (seriously it dissapears too quicly for being a fun item)
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Soulliard
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« Reply #688 on: July 31, 2010, 09:48:56 PM »

Perhaps there's something I'm missing in Kodo? I saw no orb.

Why would you want the Ball to have friendly fire? That would make it strictly worse (and pretty much impossible to use effectively). It's a very good item, with more range than just about anything else due to its bouncing.
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-Frikman-
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« Reply #689 on: August 01, 2010, 08:25:56 AM »

hmmm i never thinked like that but you're right. about the orb i think it doesn't appear on the flash version, it appears on the mobile one (at least on my 128x128 mobile it appears) so if you're playing the flash version STOP and if you're playing the mobile version then i dunno what the hell is happening. if i can i'll take a photo of my phone when the orb appears ^^...
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