MillenniumIn the year 2945 the human species are gone. The whole world is now filled with Cuboids, once created by men. They evolved by their own artificial intelligence, perfecting their brains and hardware. Some evolved to hunt, some evolved to just survive. [More to come? Suggestions?]
The ideaYou are one of the more common species of the Cuboids, the 'smaller' sized one. The idea is that you feel small compared to the giant Cuboids that roam the world (The giants are controlled by AI, not by humans). But the giants are not the only ones that can be your enemy, there is also war between the supspecies of the player controlled ones. There will be 3 or 4 species that you can join, each with different basic stats. These stats could be, speed, flight/hover, camouflage and maybe a fourth one.
Current progress- The basic system is in place, shaders are working (Needs optimization and obviously polishing)(Ambient Occlusion is derpy)
- The engine, character movement, rendering
- Multiplayer connects and syncs entities
- Procedural animation is working, needs more natural movement in arms/attack animations
- Dynamic Sky and Ambient Lighting
- Controlling player in first person and thirdperson mode both works
- Vehicle system is in place (Hoverboards, yeeeehaaaw!)
- Inventory system almost finished
(Yep, a lot of behind the scenes stuff, lol)
I'd love to hear some ideas for terrain. Because in the first video down below you can see some terrain that's too 'natural' for the cubic style I have with the models. I wonder what kind of terrain would look best for this, I was thinking of higher platforms, for example a block of 4x4 'tiles' that extends upwards. This will keep the blocky look but will be hard to design, for example mountains or rivers.
MediaProcedural animation (Very early stage)
https://www.youtube.com/watch?v=GsWlYEDMMSETesting some shadow stuff, and the giant for scale
https://www.youtube.com/watch?v=vXdgnwRuH4sConcept art for some basic objects, and how the game should look in its final form (Visually, shaders etc.)
Concept art for the giants scale
Warning. Screens have Ambient Occlusion disabled, looks very 'flat' or something, lol.Ragdolled player
Proffesional fence
Watching into the empty distance with a friend(It's actually me on a second client...Sadface)
Would love to hear some feedback / suggestions

I'll try to update the progress every week, or when I add some cool stuff to show!