Elontrias Devlog #7It's been a while since my last post but we have been working slowly on it due to real life issues. I won't show anything too interesting graphical wise because swifty wants to keep some stuff as a suprise for later.
Technical LogAs I said in my last post I have been working on underlying tools and API. The first thing is I used
this Unity thread to develop a dialogue editor, while it uses some of the code(Drawing lines, Reflection to add different node types to context menu and the side menu) a lot of it is different to create what I think is a better API for usage with dialogue.
I am thinking it will be better to create abilities using this kind of node editor system so that Swifty can easily add abilities with me.
I also updated how the Statistics are handled so now they are split into StatisticContainer and StatisticNetwork to better separate concerns. You can also create a default statistic object that you can easily load on any GameObject with a StatisticContainer.
The general stuff is I have fully updated the networking to use uNet and have changed the movement a little bit (Slight acceleration and deceleration) and have optimised the TileMap rendering. All animation is now networked as well (uNet makes this really easy!). I can't wait to show you guys some screenies.
If you can implement a "survival" or "hard" mode like that - I think a lot of players would probably appreciate it, once they learned the basics of the game.
Also - love what you guys are doing so far! Can't wait to see more.
Hey, yeah that's the plan!
Thanks, hopefully we'll have a nice juicy update for you guys soon.