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TIGSource ForumsCommunityDevLogsJ.A.R.G. - back-to-the-basics, non casual racing game
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Author Topic: J.A.R.G. - back-to-the-basics, non casual racing game  (Read 5752 times)
efge
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« on: November 14, 2014, 10:46:22 AM »





Facebook Page
Twitter Game @jarg_racing
Twitter Developer @flauchersfinest










Just another ... what?


J.A.R.G. is a back-to-the-basics, non casual racing game.
This game pays tribute to Bavaria's most famous (illegal) racetracks and roads which tell a story.
The puristic racetrack design is made as realistic as possible for an undisturbed racing experience.
No Zombies, no stars, no careers, no bananas - Just A(nother) Racing Game.

Warning: This is not a casual, arcade-like racing game!




Target platform: PC, Mac
Planned release: 2015
Teamsize: 1
Engine: Unity3D









Racetracks


Kesselberg  Bavaria  Kesselbergstrasse (Kochelsee - Walchensee)   in production
Ringstrasse  Vienna  Opernring, Burgring etc.  planned
Rendezvous  Paris  based on Claude Lelouch's "C'était un rendez-vous"  planned
Sudelfeld  Bavaria  Bayrischzell - Tatzelwurm  pre-production



Kesselberg - a former FIA hill climb racetrack and now public road, still very popular among car drivers and motorcyclists.






Modeling


High-resolution digital elevation data from airborne laser scanning was used for the construction of the roads.












Geobasisdaten © Bayerische Vermessungsverwaltung






Current Work: Going Mobile


To get some awareness ... and some extra funding Cheesy






Planned release: Dec. 2014
The game is already on SlideDB.






Who we are I am


Game developer based in Munich, Germany founded in 2012. Before starting a game company
I was responsible for the design and realization of virtual worlds for driving simulators and
entertainment systems, e.g. Volkswagen Virtual Testdrive and MAN Truckrace.




Releases: CABS VS. HELICOPTER (Ouya) and O'ZAPFT IS!, MOON RACE and HIGHWAY RUN (all iOS) (all unsuccessful).







Thanks for reading!
Flauchers Finest
« Last Edit: December 13, 2014, 07:08:53 AM by efge » Logged
efge
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« Reply #1 on: December 14, 2014, 01:47:49 PM »

The beautiful life as a #gamedev ...



 Smiley
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efge
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« Reply #2 on: December 23, 2014, 11:25:40 AM »

As a Preview/Teaser/Schmankerl ...

Kesselberg for Android is now available for free on GooglePlay and Amazon





Beat the legendary Bavarian racetrack!


« Last Edit: February 07, 2015, 03:23:36 AM by efge » Logged
efge
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« Reply #3 on: January 12, 2015, 12:13:55 AM »


... and finally:



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bdsowers
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« Reply #4 on: January 12, 2015, 05:57:16 AM »

Congrats on a multiplatform release! That's no small task. Smiley
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Zorg
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« Reply #5 on: January 12, 2015, 06:02:37 AM »

You should add an option to paint the sky in orange. The icon looks great. Smiley
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« Reply #6 on: January 12, 2015, 06:17:28 AM »

I love this "no bullshit" approach; it's making me rethink what I'm including in my game(s).
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efge
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« Reply #7 on: January 14, 2015, 06:57:49 AM »


Thanks for your feedback!

And ... by public demand: New "Great-Icon-Style" mode for Kesselberg!








Cheers,
FF
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efge
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« Reply #8 on: January 28, 2015, 12:59:41 PM »

I am pleased to announce a major update for the back-to-the-basics, non casual racing game "Kesselberg Legendary Racing". By public demand this update includes the new "Great-Icon" graphics style.

Free Download on AppStore and GooglePlay

The new version will be available on January 29. 
Hey, that's tomorrow!
  Wink

"Tired of Star Roads and Colorful Power-Ups? This Game Will Have You Covered!"
- IndieGameMagazine


Best,
FF
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efge
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« Reply #9 on: February 07, 2015, 02:48:27 AM »

Car Setup Screenshots (Unity3D)

Desktop
(Scene View, Statistics and Shader)




Mobile
(Collider, Flares and Audio)




---
FF
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