Introduction:Hey guys! I am a 14 year old developer from Brazil who loves Nintendo games and Binding of Isaac. Also, I'm still trying to get the hang of these devlogs =).

Rogue Dungeon(Name is W.I.P) is a game that I've been working on for the past 6 months. I would describe it as a mix between Spelunky and Binding of Isaac. There are not a lot of features right now, as I've mainly been working on the engine for this game. However, there are a couple of notable features:
-Randomly generated dungeons
-Split-screen multiplayer
-Gamepad support
-3 enemies(Two shown in video)
-Placeholder art!
Much of the textures are placeholders, such as the enemies and the player. However, art such as the tiles will probably be final.
Here is the video link:
https://www.youtube.com/watch?v=17UDNtpc7-4Some screens:


I would like to ask you for suggestions as to how I can improve this game, because I don't really know in which direction to take this game.
For instance, if a player picks up an item, will all players get the benefits of that item? If not, is it unfair to only give that item to that player, possibly giving the others worse/better items?
Anyways, here are some ideas I have to add to this game:
-Different types of levels, like spelunky(Ice, fire, etc.)
-Make the objective of the game to collect as much loot(Coins) as possible. At the end of the game the final score will be shown, with the amount of money that all players have together.
-Maybe discard the idea of items, and only have collectibles that can be used cooperatively(Eg. keys, coins, etc.)
Any suggestions are needed and appreciated! =D