Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

891275 Posts in 33535 Topics- by 24775 Members - Latest Member: PestoForce

June 19, 2013, 11:12:52 AM
TIGSource ForumsPlayerGeneralOnline pen and paper RPG?
Pages: 1 [2] 3 4 ... 7
Print
Author Topic: Online pen and paper RPG?  (Read 8764 times)
Inanimate
Global Moderator
Level 10
******


☆HERO OF JUSTICE!☆


View Profile
« Reply #15 on: January 25, 2009, 12:19:31 PM »

Inanimate: I think they mean how we'll play - IRC, MSN, forum etc. Also, I'm fine with you watching Wink if someone drops out, or if Otaku42 is cool with six players, I suppose you can join too.

That's why i added the emoticon. I was kidding.

And I have actually never played! So, you guys would have to help me along, and I wouldn't want to be such a chore. Maybe watching it would help me understand it though?
Logged
Border
Level 1
*



View Profile WWW Email
« Reply #16 on: January 25, 2009, 12:29:46 PM »

sound interesting, i think i keep an eye on this thread.
I always find it hard to find friend to plays PnP. if you find a way to play it online, then you might be stuck with me trying to join  Well, hello there!
Logged

Available for Freelance
WWW
Hideous
That's cool.
Level 10
*****


holy shit


View Profile WWW Email
« Reply #17 on: January 25, 2009, 12:49:31 PM »

We'll have to walk through how to do this, too, long time since I played an RPG like this.
Logged

In a world where ugly babies rule supreme...
Inanimate
Global Moderator
Level 10
******


☆HERO OF JUSTICE!☆


View Profile
« Reply #18 on: January 25, 2009, 12:50:54 PM »

We'll have to walk through how to do this, too, long time since I played an RPG like this.

Well, that's settled!

Now, I would suggest MSN. More private that way?
Logged
Hideous
That's cool.
Level 10
*****


holy shit


View Profile WWW Email
« Reply #19 on: January 25, 2009, 12:54:34 PM »

I prefer IRC. Which can be just as private.
Logged

In a world where ugly babies rule supreme...
Renton
Guest
« Reply #20 on: January 25, 2009, 12:57:21 PM »

I still suggest OpenRPG as it has character sheets and a map screen. You need Python stuff to make it work.
http://www.rpgobjects.com/index.php?c=orpg&m=getorpg

And oh yeah, I'm the ranger of the party.
Logged
Caio
Level 10
*****


KAH-yoo


View Profile
« Reply #21 on: January 25, 2009, 01:07:43 PM »

If your system supports it, Otaku, I'd like to play in a current day or cyberpunk setting. Kiss Just a suggestion, I'll go with anything.
Logged
Inanimate
Global Moderator
Level 10
******


☆HERO OF JUSTICE!☆


View Profile
« Reply #22 on: January 25, 2009, 01:10:52 PM »

I prefer IRC. Which can be just as private.

Of course! I like MSN though, I was just stating the privacy part too.

If your system supports it, Otaku, I'd like to play in a current day or cyberpunk setting. Kiss Just a suggestion, I'll go with anything.

Awesome! I would love to see that!

I still suggest OpenRPG as it has character sheets and a map screen. You need Python stuff to make it work.
http://www.rpgobjects.com/index.php?c=orpg&m=getorpg

And oh yeah, I'm the ranger of the party.

Woah, nice system! That would be a massive help. Right?
Logged
Zest
Level 10
*****



View Profile WWW
« Reply #23 on: January 25, 2009, 01:49:03 PM »

I'll go ahead and describe my system, so you'll understand how it works.

When making a character, you begin with the obvious- Player name, Character name, and Physical Description. You also get three stats, Speed, Strength, and Smarts. You rank one as a 3, one as a 2, and one as a 1, 3 being your highest/best skill, and 1 being your lowest/worst. These are used in what I call conflicts.

Conflicts aren't like combat, in that they don't necessarily have to be fighting. It's simply two (or more) opposing forces. The DM picks the stat most appropriate for the given situation, and throws them in with a dice roll.

Let's use this example: Say you wanna punch this guy in the face. Seeing as you're punching, you would most likely be using Strength, a 3 for our example. The other guy decides he doesn't want to be punched, so he wants to move out of the way. This will use his Speed, a 2.

Two dice are rolled, one for each side- doesn't matter how many sides there are (I've personally just used traditional six-sided dice in test runs, simply because I have more of those on hand). The Puncher gets a 4, and the Punchee gets a 3.

Puncher: 3+4= 7
Punchee: 2+3= 5

Puncher is successful in punching. The difference between the two (2, in this case) shows how effective it was, if you care to add extra narrative details.

And... that's it. Players have health (probably 30 points or so), which they can gain or lose in various ways. If they lose all their points, they can become ghosts, doing spooky ghost stuff until revived properly.

The goal is to create a system of loosely structured improvisational storytelling, with less emphasis on nonsensical numbers. There are likely issues with the system, but that's what playtesting is for. If it's all right, I'd like to start off with a group of four or so players, at least until everyone (myself included) is comfortable with the system. I have some dice by my laptop, so any ordinary private chat room will do just fine. I currently have no instant messaging service right now, but if everyone can agree on one, then I could go ahead and download it.
Logged

Renton
Guest
« Reply #24 on: January 25, 2009, 01:51:28 PM »

Brilliant system. Mind if I use it in my own games? Smiley
Logged
reetva
Level 5
*****

Bee dee bai do beeeee


View Profile Email
« Reply #25 on: January 25, 2009, 01:53:57 PM »

Quite brilliant!  I like how it makes the game quick to get into.  Smiley
Logged

Hello!  I am here to boogie.  Shall we?
Zest
Level 10
*****



View Profile WWW
« Reply #26 on: January 25, 2009, 02:09:05 PM »

Oh, I almost forgot an extra idea I came up with: The Sexy Factor.

Let's go back to the conflict example. Mr. Puncher really, really, REALLY wants to punch Mr. Punchee in the face. Maybe he slept with his wife or something, I dunno. But he wants to get it done, right? So he can ask the DM to use the Sexy Factor, and rolls with an extra die. Let's say the conflict ends with a value of 12, in Mr. Puncher's favor. The DM can add in a nice little detail about how Mr. Punchee's head lands in a dumpster nearby if he likes, and then starts a timer. Once the Sexy Factor has been used by the players, it cannot be unleashed for a given amount of real-world time. Let's say 10-15 minutes, depending on how slow your players are.

Brilliant system. Mind if I use it in my own games? Smiley

Not at all! I guess I need a name for it, though. I was considering calling it "Sexy Adventure Time", but I'm not sure if it's stupid enough. Any suggestions?

Also, if we're wanting to play, we need to decide a way to communicate, and a meeting time. I'm free tonight, if anyone else is.
Logged

Renton
Guest
« Reply #27 on: January 25, 2009, 02:13:59 PM »

I say make it once a game for each player so it feels rare and therefore sexier.
Logged
Zest
Level 10
*****



View Profile WWW
« Reply #28 on: January 25, 2009, 02:16:24 PM »

Sure- I'll try that whenever we start up a game.
Logged

Inanimate
Global Moderator
Level 10
******


☆HERO OF JUSTICE!☆


View Profile
« Reply #29 on: January 25, 2009, 02:27:12 PM »

Wow, quite a brilliant system. Sexy Factor, I agree, should be once a game. For the sexiness, of course.
Logged
Pages: 1 [2] 3 4 ... 7
Print
Jump to:  

Theme orange-lt created by panic