Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411276 Posts in 69323 Topics- by 58380 Members - Latest Member: bob1029

March 28, 2024, 12:23:51 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperDesignIsometric golf, how to represent height?
Pages: [1]
Print
Author Topic: Isometric golf, how to represent height?  (Read 972 times)
indie11
Level 2
**


View Profile
« on: November 19, 2014, 09:55:41 AM »

Hello everyone! I am making an isometric golf game.

At the moment I am struggling to figure out how to represent height control?

The left right arrows give the horizontal direction to the ball(In Screenshot)



I Don't want to end up making a simple putting game Sad
Logged

rj
Level 10
*****


bad, yells


View Profile WWW
« Reply #1 on: November 19, 2014, 10:23:43 AM »

play kirby's dream course for about twenty hours is my advice

note: this is serious advice
Logged

The Translocator
Level 2
**


View Profile
« Reply #2 on: November 19, 2014, 06:14:39 PM »

A lever that you bend- with a shadow so you can see the height of said lever.
Logged

indie11
Level 2
**


View Profile
« Reply #3 on: November 19, 2014, 07:53:46 PM »

play kirby's dream course for about twenty hours is my advice

note: this is serious advice

Never played that game but saw its videos on youtube, I do like the way the they implemented height but I want to keep it simple and easy.


A lever that you bend- with a shadow so you can see the height of said lever.

If possible, can you show an example of this? Thanks Smiley
Logged

Moth
Level 4
****



View Profile WWW
« Reply #4 on: November 22, 2014, 03:31:01 AM »

play kirby's dream course for about twenty hours is my advice

note: this is serious advice

Never played that game but saw its videos on youtube, I do like the way the they implemented height but I want to keep it simple and easy.

what's not simple and easy about kirby's dream course? if you can share what you think makes it too complex for your purposes, we will have more of an idea of what you are and are not looking for.

btw, what doesn't work about just using up/down to give an arc to the projected motion of your swing?
Logged

z84c00
Level 0
***


View Profile
« Reply #5 on: November 23, 2014, 09:55:44 PM »

Hi!

Isometric games are basically just 2d games that are projected differently. So in order to project height, you'd have a 2d array with values that specify the actual height.
You can either have a separate height array or embed them in some bits in the original.

Hope this helps!

-Z8
Logged
The Translocator
Level 2
**


View Profile
« Reply #6 on: December 06, 2014, 07:00:04 PM »


Disclaimer: I can't art.


Basically you just cast the shadow from the lever. It's hard to make the lever controlled by the player directly, though, because changing height could be the same thing as changing width and length at the same time (such that they end up in the same place on the screen as the height change would do) so my idea is probably bad. So, here's what I came up with instead.



Logged

Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic