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TIGSource ForumsCommunityJams & EventsCompetitionsLudum Dare (Dec 6 - Dec 8)
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Author Topic: Ludum Dare (Dec 6 - Dec 8)  (Read 21539 times)
kraklegrand
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« on: November 27, 2014, 09:36:32 AM »

Hey everyone!
There is Ludum Dare the following week-end. We can use this topic to announce our need of people.

I need artists. You can PM me or look at: http://team-kwakwa.com
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oahda
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« Reply #1 on: December 03, 2014, 10:40:20 PM »

5th, not 6th. c;

Tho it does start on the 6th for me too.
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Donutttt
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« Reply #2 on: December 04, 2014, 03:22:46 AM »

I'll be taking part... Though I'm not sure how much time I'll have, I always seem to be busy on ludum dare weekends... This will be my third time, I've loved both so far so I'm really looking forward to this one.
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Razz
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« Reply #3 on: December 04, 2014, 08:43:28 AM »

I want to participate this time, the themes look really neat. But I *may* be busy. I guess I'll wait and see.
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alvarop
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« Reply #4 on: December 04, 2014, 09:34:08 AM »

Last time didn't go very well for me, but I'm still in. Hoping to make something decent.

inb4 wins.
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Shackhal
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« Reply #5 on: December 05, 2014, 04:14:40 PM »

This time I will participate for sure. After the #23 one, I didn't do it too well.

But we will see.
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Randomasta
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« Reply #6 on: December 05, 2014, 05:59:36 PM »

We need a new thread for this, no?

Good luck everyone, looking forward to all your cool games Wink
Maybe I'll actually have something done this time. Maybe. Oh the horror Epileptic

Site down as per usual. Theme is: Entire Game on One Screen

http://ludumdare.com/compo/
« Last Edit: December 05, 2014, 06:06:31 PM by Randomasta » Logged
Tifu
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« Reply #7 on: December 05, 2014, 06:24:42 PM »

Interesting theme I think.  Dunno what I will make with it.

I think there was a "one screen metroidvania" competition somewhere a while ago, I missed that at the time... might try that.  Or... maybe I'll come up with something while I sleep.
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Impmaster
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« Reply #8 on: December 05, 2014, 06:28:37 PM »

I'm lost for ideas. Anyone have a good one?
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Randomasta
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« Reply #9 on: December 05, 2014, 06:56:57 PM »

No idea too. Well, any game can be made to fit on one screen, but making a creative interpretation of it is not that easy. I'll think this over breakfast before deciding to make something random Gomez
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Tuba
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« Reply #10 on: December 05, 2014, 10:04:07 PM »

Late 70's, early 80's arcade games were mostly one screen games: Pong, Pac Man, Donkey Kong, Asteroids, Space Invaders, Missile Command...

Thinking about those might be a good start.
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VDZ
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« Reply #11 on: December 05, 2014, 11:35:59 PM »

I really dislike the theme since it's restrictive without being inspiring. A good theme gives you ideas while leaving all possibilities open, while this theme just dictates a certain gameplay element of your game (it must be on one screen) and not really doing much else. I don't think we'll be seeing many interesting interpretations of the theme this time around.

Myself, I'll just be trying to get maximum complexity within the restrictions. For now it's a simple crafting game, I might add combat or survival elements or whatever at some later point.


(Click to enlarge)
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Franklin's Ghost
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« Reply #12 on: December 06, 2014, 04:23:11 AM »

In for my third Ludum Dare in a row but not really sure where I'm going with this or how it'll end up. Want it to be a guy looking through a peephole into a single room where a murder occurs but not quite sure what I'm doing.



Good luck everyone.
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oahda
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« Reply #13 on: December 06, 2014, 04:52:17 AM »

I was thinking I might try to do something similar, Franklin, but couldn't come up with anything and not sure how you're going to solve it either. Following this with interest.

I did come up with a different idea, tho, so I'm going to stick with that now. I'll show stuff later. I'm only just beginning. Decided to actually get some proper sleep this time around before I started.
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JWK5
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« Reply #14 on: December 06, 2014, 04:58:27 AM »

I am going to break my sanity with a one-screen pseudo-RPG. I've got some progress going and I actually like how it is turning out (so far), which isn't bad since I lost like 12 hours due to being down and out with a concussion-induced migraine all day. Where there's a will there's a way, though, so hopefully this year I will see it through. If all else fails I will have a nice project to expand upon after LD is over.
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Franklin's Ghost
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« Reply #15 on: December 06, 2014, 05:15:36 AM »

Thanks Prinsessa yeah, I'm hoping inspiration hits on day two and I figure something out. Also looking forward to seeing what you go with instead.

JWK5 interested to see your pseudo-RPG, always been a fan of your art.
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Photon
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« Reply #16 on: December 06, 2014, 05:44:45 AM »

I don't think we'll be seeing many interesting interpretations of the theme this time around.
Don't underestimate LD'ers.  Ninja
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oahda
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« Reply #17 on: December 06, 2014, 07:59:38 AM »

All right, I've turned the simplest proof of concept level from my sketchbook into reality now. A personal rule of mine was to go 3D this time, so I did.



So, one screen, literally. It won't only be flipping this monitor around, but also turning the entire world 90, 180 or even 45 degrees in order to solve physics-based puzzles. The first few levels are going to be simple and just show off one mechanic at a time before the madness starts for real.

Fun to work with – I've got three cameras in this scene. One for either side of the stage, each rendering to the texture of one of a pair of planes inside the monitor that the main camera (i.e. the one whose viewport we're actually seeing here, pointed at the monitor) is looking at.
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alvarop
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« Reply #18 on: December 06, 2014, 12:03:36 PM »

myLDpoop.jpg
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oahda
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« Reply #19 on: December 06, 2014, 02:20:22 PM »

Oooh, a bunch of games rather than just one? I did something similar for the "simplicity" theme but never got enough time to make more than two.

Nothing more has happened to my actual level design, but decoration of the game is ongoing! Gomez



EDIT:
Still no game, but now it has a name, Screencap'd, along with a simple story: the character gets caught in the TV screen. Thus, an intro animation has been made:

« Last Edit: December 06, 2014, 06:00:20 PM by Prinsessa » Logged

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