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TIGSource ForumsCommunityTownhallDynamic lighting for everyone: Sprite DLight comes!
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Author Topic: Dynamic lighting for everyone: Sprite DLight comes!  (Read 1605 times)
Dee
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« on: November 27, 2014, 05:13:45 PM »

Hey everyone,

I would like to introduce the tool for game developers I am currently running a pretty successful Kickstarter campaign for:
Sprite DLight on Kickstarter


"Selen Run Animation", ©2014 Lunar Ray Games, animated dynamic lighting preview of the sprite sheet in Sprite DLight

The project reached its funding goal within 17 hours, all stretch goals are reached.

The main power of Sprite DLight is the generation of normal maps from 2D sprites in one click, which allows for quick and atmospheric dynamic lighting effects in 2D games:





"Ghost Pizza", ©2014 AlbertoV from DYA Games, normal map and dynamic lighting preview of Sprite DLight

There are 24 hours left to support Sprite DLight and to participate in the beta, and the tool is also on Steam Greenlight here!
Any support and feedback is highly appreciated.
« Last Edit: December 11, 2014, 01:09:04 PM by Dee » Logged

Dee
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« Reply #1 on: December 03, 2014, 10:51:58 AM »

The third stretch goal has been reached, and it brings a feature which allows you to re-render sprites for different environments, based on the normal map.
This is mainly targeted to game engines that do not support shaders, and it works with the batch processing feature of the Pro version.
The spotlight of the lighting preview can be reduced to its directional component, so all frames inside a sprite sheet can be consistently re-rendered.


"Super Aged Warriors Alpha 2 HD Turbo Special", ©2014 AlbertoV (DYA Games), re-rendered for different environments with the normal map and lighting of Sprite DLight

The Kickstarter is currently more than 450% funded and there are less than $500 missing for the normals-to-lightmaps-conversion option, which allows for manual adjustments to the normal map in a convenient way.
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Dee
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« Reply #2 on: December 11, 2014, 01:07:50 PM »

The final countdown is running, there are 24 hours left to grab the tool at the Kickstarter backer price and to jump in for the beta.


"Skull Plant", ©2013 Kevin Chaloux, normal map and dynamic lighting preview of Sprite DLight
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Danvox
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« Reply #3 on: December 11, 2014, 07:23:27 PM »

This looks awesome, backed it straight away, cannot wait to play with it!
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Dee
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« Reply #4 on: December 15, 2014, 03:54:31 AM »

Thank you Smiley
The Kickstarter is over and the first beta build will soon be released.
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