The third stretch goal has been reached, and it brings a feature which allows you to re-render sprites for different environments, based on the normal map.
This is mainly targeted to game engines that do not support shaders, and it works with the batch processing feature of the Pro version.
The spotlight of the lighting preview can be reduced to its directional component, so all frames inside a sprite sheet can be consistently re-rendered.
"Super Aged Warriors Alpha 2 HD Turbo Special", ©2014 AlbertoV (DYA Games), re-rendered for different environments with the normal map and lighting of Sprite DLightThe Kickstarter is currently more than 450% funded and there are less than $500 missing for the normals-to-lightmaps-conversion option, which allows for manual adjustments to the normal map in a convenient way.