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TIGSource ForumsDeveloperPlaytestingShiny Gauntlet: Build v0.21 Feedback Friday
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Author Topic: Shiny Gauntlet: Build v0.21 Feedback Friday  (Read 1111 times)
spritewrench
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« on: November 28, 2014, 05:59:12 AM »

Any & All Feedback Appreciated





Build Version: 0.21
Grab it Here




Controls

WASD - directional movement (double tap a direction to dash)
Arrow Keys - attack in that direction
Space - use active ability if available(changes depending on ‘class’)
E - switch weapons
 


Patch Notes
  • Added 3 new classes. Templar, Bandit and Arblist
  • Changed ranged (archer, spellsnipe, arblist) active ability

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ActionGamemaster
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« Reply #1 on: November 29, 2014, 07:26:14 AM »

The music is too loud. Either the music is overshadowing the sound of me getting hit, or that there's no sound of me being hit at all. I never understand when I get hit. The character doesn't show that he's hit by flashing or some animation, and there's no sound. That's why when I die, I feel like I was cheated instead of being shown that I fucked up 5 times when I got hit.
The controls are unresponsive. When I try to dash with my spear, I press and hold my button at least multiple times. Same with the dashing. Pretty much anything is uncontrollable. Also, with other weapons, why am I not allowed to move while attacking? Why not let me hold down the button for continuous attacking?
This game takes SO much out of my computer. I am typing this while it's launched, and the text I type lags and isn't displayed on the screen instantly, and the emoticons up there have lower FPS. What the fuck. This might be the reason why it's so uncontrollable.
Where's the pause button? While I'm typing this I'm getting my ass kicked, and the pause button isn't something obvious, like ESC or Enter or whatever.
Well, there's positives. I like the fact that when you pick up a weapon, you change a class, and you can combine those classes, and, the art style isn't bad, and I like the idea of lightning. But it runs, so, bad. Also it's named app.app. Brilliant.
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spritewrench
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« Reply #2 on: November 29, 2014, 10:36:46 PM »

First off thanks for giving the game a go!  The package names are due to automation issues.  As for your control issues....I just spent the last 2-3 hours going over possible reasons code wise. Windows build is significantly better.  Mind sharing your machine's specs?
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ActionGamemaster
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« Reply #3 on: November 29, 2014, 11:35:30 PM »

Processor  1.7 GHz Intel Core i5

Memory  4 GB 1333 MHz DDR3

Graphics  Intel HD Graphics 3000 384 MB

Software  OS X 10.9.5 (13F34)

The same machine runs TF2 on high specs, so it may be a glitch.
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spritewrench
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« Reply #4 on: November 30, 2014, 05:06:47 PM »

Okay so after some compression and some code clean up here is an updated download link (for osx).  Please give it a try: https://www.dropbox.com/s/8xba5b3swo803og/osxRelease.zip?dl=0
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