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TIGSource ForumsDeveloperPlaytestingSheepHerder
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teamsheepy
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« on: November 28, 2014, 07:42:17 AM »

We are three students developing a casual game  for our CHI (Computer Human Interaction) course.  In this game you have to lead as much sheep as possible, as fast as possible to their pen. The more sheep you get in there, the higher your score.

Our task is to improve this game in several iterations, according to the feedback we receive by our users. Therefore it would be really great if you play our game and fill in our questionnaire or give us some feedback on this forum. It is available on the Google Play Store, in the browser as HTML5 and soon on the Apple App Store.

You can get more information on our website http://teamsheepy.be.



Thanks for your help!
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Quicksand-S
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« Reply #1 on: November 30, 2014, 12:36:48 PM »

I tried the HTML5 version. One thing I noticed early on was that sheep can be pushed off-screen, which could be a pretty big issue.

I didn't find it very enjoyable. I've never really liked herding games much, but the one thing they had going for them in my mind was that they were tense. The sheep were "alive" and would actually run away from you. In this, they just sit there like lifeless blobs to be pushed around. I feel like this current setup makes herding them as a group more difficult/tedious, while also making the game lack energy, movement, etc. Some limited AI would probably be a good idea.

It wasn't clear what the symbols above some of their heads meant, because the behavior of those sheep wasn't any different from the others.

I also found it strange that, apart from them going off-screen, there was no danger. I was sure the water would be something to avoid, but it's no threat at all.

The controls worked well, though, and I thought the graphics were all right.
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