what kind of run n gun?
The gameplay is like the platforming from Megaman plus weapons similar to those in Quake (as well as the normal pellet gun) with ducking like in Zelda 2 and Metroidvania progression.
Right now there are only three enemies (hives that spawn a bunch of bugs, horizontally firing turrets, shield robots, and slimes), slopes, environmental hazards (blocks that move when you're in their "line of sight", spikes), lava and water, but only because I want to make them work exactly as I want them to before I add more. I initially planned on having the shield bots stay in the second area and the hives stay in one of the later ones (I'm making all the areas simultaneously so I don't get bored.) but I just discovered how much synergy there is between shields and hives- so I'll probably use them together near the endgame. I think I'm going to vary the turrets a bit between areas, though, to keep things fresh.